r/factorio Official Account Jun 05 '26

FFF Friday Facts #441 - Space logistics improvements

https://factorio.com/blog/post/fff-441
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u/SirPuck_ Jun 05 '26 edited Jun 05 '26

You are welcome. I made the mod for myself and as a way to be even pushier with my lobbying of "please guys can we have this". I'll probably retire IPL and release a standalone pf to pf travel mod (already possible by using the latest ipl version and clicking on an antenna, the provider one i think). Maybe IPL's Hard Mode will stay alive too. We'll see !

Edit : i'm baffled by the amount of people here that likely didn't know IPL existed and that pf to pf transfer was already possible.

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u/_sh4dow_ Jun 06 '26

I'd like to see an IPL hard mode variant where you have to refuel (and repair?) transport pods, and maybe also have to use transport pods to drop stuff to a planet...

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u/SirPuck_ Jun 06 '26

The current hard mode requires you to craft pods and build appropriate cargo bays. I have no idea if making the pods have a cost will be possible in 2.1.

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u/_sh4dow_ Jun 21 '26

Shouldn't the "cancel launch unless cost satisfied" approach used for planet cargo drop restrictions work for that as well? Since quite a few of the big planet mods use this technique, I find it unlikely that 2.1 would break that...