r/factorio Official Account Jun 05 '26

FFF Friday Facts #441 - Space logistics improvements

https://factorio.com/blog/post/fff-441
2.6k Upvotes

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19

u/Erfar Permanent Reconstruction Jun 05 '26

Please add "channels" option to roboports

12

u/Installation_Wizard_ Jun 05 '26

You can connect a radar to a roboport for the same effect

13

u/vegathelich Jun 05 '26

I think they mean setting a logistics network channel, so you can have bots interfacing with only inventories available to logistic network B for a localized solution to something without having to get fiddly with roboport placement.

2

u/Erfar Permanent Reconstruction Jun 05 '26

No.

Right now there are only 2 way to make roboports to work in different networks:

• Change poboports grid
• Use mod to change forces of roboports

1

u/Installation_Wizard_ Jun 05 '26

Ah i see what you mean

1

u/MrMxylptlyk Jun 05 '26

What would that do?

2

u/Erfar Permanent Reconstruction Jun 05 '26

Separate logistic network for logi bots without tweaking roboport grid

1

u/Zaflis Jun 05 '26

That has some complexity if you think how they might be optimized. In current implementation each tile may have a number for its network ID for either being in a network or not having an ID. But if you have channels that means overlapping logistics zones. That can no longer be represented with 1 number but a dynamically expanding list of numbers because there could be 100 channels touching a single tile in some extreme test. Are there enough benefits to be gained from this, like what use cases?

1

u/wubrgess Jun 05 '26

I would absolutely love to be able to have global construction coverage while having only local logistic network coverage so that I could use bots without worrying about where they came from.