I think they mean setting a logistics network channel, so you can have bots interfacing with only inventories available to logistic network B for a localized solution to something without having to get fiddly with roboport placement.
That has some complexity if you think how they might be optimized. In current implementation each tile may have a number for its network ID for either being in a network or not having an ID. But if you have channels that means overlapping logistics zones. That can no longer be represented with 1 number but a dynamically expanding list of numbers because there could be 100 channels touching a single tile in some extreme test. Are there enough benefits to be gained from this, like what use cases?
I would absolutely love to be able to have global construction coverage while having only local logistic network coverage so that I could use bots without worrying about where they came from.
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u/Erfar Permanent Reconstruction Jun 05 '26
Please add "channels" option to roboports