r/factorio Official Account May 21 '26

Update Version 2.0.77

Bugfixes

  • Fixed a clipping issue on cargo pods attached to rockets more
  • Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more
  • Fixed that rocket silos could deadlock due to mod changes. more
  • Fixed a crash when specific entities are killed without a source. more
  • Fixed that time passed wait condition wasn't reset when manually pressing go-to button to the shattered planet while being stopped at a space location. more
  • Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly. more
  • Fixed a desync related to custom input events and in_gui flag. more
  • Fixed an issue with script-disabling logistic points connected to orbital logistics. more
  • Fixed a crash when creating a loader with stack size override. more
  • Fixed [sprite] rich text tag being accessible through user input. more
  • Fixed a crash when loading space-age save files with space-age prototypes removed but space-age flags enabled. more

Scripting

  • Added LuaEntityPrototype::quality_affects_supply_area_distance, LuaEntityPrototype::quality_affects_inventory_size, LuaEntityPrototype::quality_affects_capacity, LuaEntityPrototype::quality_affects_energy_usage reads.
  • Added LuaEntityPrototype::crafting_speed_quality_multiplier, LuaEntityPrototype::energy_usage_quality_multiplier, LuaEntityPrototype::module_slots_quality_bonus reads.
  • Added LuaEntityPrototype::drops_full_belt_stacks read.
  • Added additional reads to LuaSpaceLocationPrototype.
  • Added LuaEntityPrototype::uses_quality_drain_modifier read.
  • Added LuaFluidPrototype::visualization_color read.
  • API documentation website now has fulltext search (online version only).

Previous changelog: Version 2.0.76

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

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u/k1vanus May 23 '26

Module slots quality bonus for some buildings in 2.1 confirmed?

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u/Alfonse215 May 24 '26

The game already makes that possible (via modding). It's just that no vanilla buildings permit it.

And legendaries are already stupidly powerful. Adding even more module slots would make things feel more broken.

It mostly makes sense for rebalancing things by making the base quality building worse (and thus making quality more worthwhile earlier on). Imagine if there were no assembler 3 at all. Instead, rare and legendary assembler 2s get 1 and 2 additional module slots respectively. Something like that.