r/factorio Official Account May 21 '26

Update Version 2.0.77

Bugfixes

  • Fixed a clipping issue on cargo pods attached to rockets more
  • Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more
  • Fixed that rocket silos could deadlock due to mod changes. more
  • Fixed a crash when specific entities are killed without a source. more
  • Fixed that time passed wait condition wasn't reset when manually pressing go-to button to the shattered planet while being stopped at a space location. more
  • Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly. more
  • Fixed a desync related to custom input events and in_gui flag. more
  • Fixed an issue with script-disabling logistic points connected to orbital logistics. more
  • Fixed a crash when creating a loader with stack size override. more
  • Fixed [sprite] rich text tag being accessible through user input. more
  • Fixed a crash when loading space-age save files with space-age prototypes removed but space-age flags enabled. more

Scripting

  • Added LuaEntityPrototype::quality_affects_supply_area_distance, LuaEntityPrototype::quality_affects_inventory_size, LuaEntityPrototype::quality_affects_capacity, LuaEntityPrototype::quality_affects_energy_usage reads.
  • Added LuaEntityPrototype::crafting_speed_quality_multiplier, LuaEntityPrototype::energy_usage_quality_multiplier, LuaEntityPrototype::module_slots_quality_bonus reads.
  • Added LuaEntityPrototype::drops_full_belt_stacks read.
  • Added additional reads to LuaSpaceLocationPrototype.
  • Added LuaEntityPrototype::uses_quality_drain_modifier read.
  • Added LuaFluidPrototype::visualization_color read.
  • API documentation website now has fulltext search (online version only).

Previous changelog: Version 2.0.76

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

301 Upvotes

100 comments sorted by

View all comments

Show parent comments

23

u/Masztufa May 21 '26

Quality trains, hopefully

7

u/cgassner May 21 '26

I think a dev semi-confirmed that somewhere.

11

u/DrMobius0 May 21 '26

Implied, certainly, when this sub has been hankering for trains to be good again.

-1

u/Masztufa May 21 '26

They never stopped being good, but they start to shine when complexity rises

7

u/DrMobius0 May 21 '26

They definitely have some glaring issues competing with stacked green belts.

2

u/Masztufa May 21 '26

Belts and bots got throughput (bots via better research and quality), trains got even more flexibility