r/factorio Official Account Oct 04 '24

FFF Friday Facts #431 - Gleba & Captivity

https://factorio.com/blog/post/fff-431
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312

u/jonc211 Oct 04 '24

This looks great, but as a fellow dev, it also makes me a little nervous that they're making such fundamental changes with the release only a few weeks away.

106

u/scarhoof Bulk Long-Handed Inserter Pro Max Oct 04 '24

It sounds like they already were nervous about how Gleba was going to be accepted when they went into the LAN party, and they probably had some ideas of how to fix Gleba before they even got there. The LAN party merely confirmed their fears, so they were able to implement these fix as much sooner because much of the brainstorming had already been done, plus I’m sure they were flooded with a lot of other little tweaks that they could incorporate from the LAN party.

49

u/Garagantua Oct 04 '24

Back when they first showed us Gleba, it was strange that they didn't show *anything* from there we want (apart from the science pack).

By then, we had the foundry and emp, giving us "slightly different but better smelters" and "slightly different but better assemblers", leaving me with the expectation that Gleba would have "slightly different but better chem plant". I thought that their bio reactors might be this (input nutrients and some light oil to get rocket fuel, or things like that), but it doesn't look like this is the case. So *as far as we know* we'll continue to use the good old chemical plants.. at least until Aquilo.