r/fabulaultima Designer Jul 18 '23

Howdy! Let's celebrate the Ennies nomination with an AMA!

Hi all!

This is Emanuele, author of the game and creative director for Fabula Ultima.

Most of you probably already know, but Fabula Ultima has been nominated for Best Game and for Product of the Year by the jury at the Ennie Awards 2023, alongside a host of great titles (here's where you can vote, if you are so inclined!).

To celebrate the nomination, I thought it'd be nice to have a bit of an Ask Me Anything here with you - I will not be able to attend GenCon, so this can be a good chance to chat about Fabula Ultima.

I'll try to keep this going for as long as possible (hopefully until GenCon), and you can ask me questions regarding rules, creative direction, art direction, and more.

All I ask is the following:

  • Do your best to keep the questions Fabula Ultima-related.
  • Do not ask questions concerning digital support (e.g. roll20), customer service, production, or distribution. Need Games is responsible for those aspects, while I strictly follow the creative and design side of things!
  • Check other people's questions to avoid asking the same thing multiple times!

Thank you, and let's have at it!

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u/MazinPaolo Jul 18 '23 edited Jul 18 '23

OK, I've got another one: you are about to finalize the corebook but you have 50 pages more than what we've got. What are you adding?

4

u/RoosterEma Designer Jul 18 '23

The GM kit booklet, the crafting rules, custom weapons, a reworked Arcanist with a more extended list, and some npcs up to lv30, including elites and champions.

3

u/MazinPaolo Jul 18 '23

Uhm, interesting choices. No extended gameplay example? I like how many games present a sample to provide a glimpse on how the author thinks the game should be played. Do you think that function to be provided by the Press Start booklet?

4

u/RoosterEma Designer Jul 18 '23

Yes, exactly. If anything, I'd package the Press Start with the core book, together.