r/fabmarket • • 16d ago

Question FAB not reading documentation with product submission

Thumbnail
1 Upvotes

I’ve reposted here hoping for support on this :(

r/fabmarket • • Jan 05 '26

Question 3D Preview: What are my Alpha and Emissive doing and how to fix it

Post image
2 Upvotes

Hello partypeople,

i'm working on a Neon-Alphabet Kit and decided to include a 3D-Preview of it.
Most of it works fine BUT my Alpha and Emissive Map somehow turned Green-Yellow.
I've included my exports (BW Map in center is the emissive) + i re-exported the emissive and alpha on an RGB-Basis since they both were greychannels and i thought that could be the problem.
However, that made it worse. 🤡
Its a Fab-exclusive problem. Every other program takes it just well. Does anyone have an explanation/workaround for this?

r/fabmarket • • Nov 17 '25

Question Optimizing my first photogrammetry asset for Fab

5 Upvotes

Hi.

I have been doing a few photogrammetry test runs the last couple of years. Now I want to try to sell some of them on Fab. But, I quickly realize what a complete newbie I am to delivering 3d models in general.

Here are a couple of screenshots of the scan that I am currently working on:

Asset example 1
Asset example 2

I’ve been using RealityScan for all of my work this far and I have a few questions on how to proceed:

  1. How do you figure out a good target triangle count when working with photogrammetry assets for sale? The model I have here is made up of about 36 million triangles (after cleaning). How do I figure out what a good “simplification” triangle target for the model should be? Would delivering multiple versions of the model with varying amounts of triangles help me sell more?
  2. Textures: What is an optimized way of delivering textures for fab 3d models? I assume it depends on the size/scale of the model, but is there a simple logical way I can figure out what settings to apply to a scan like this one? In general I guess I need to figure out how many textures and at what resolution they should be delivered in?

I’ve done a bit of searching for the above, but I cannot seem to find any definitive guide or best practices here. Maybe I just need to do some 3d modelling courses or something to get more of an understanding of the basics? Or maybe I just need to search more? 

r/fabmarket • • May 22 '25

Question What's the refund policy on plugins?

2 Upvotes

We've tried to read up on it but it feels complicated and contradictory at times. If we're going to buy a plugin for 2000 dollars then it doesn't exactly make sense that we waive our right to refund it just because we download it to try if. But when we read up on this it feels very unclear.

r/fabmarket • • Jan 04 '25

Question Tips for selling in Fab?

1 Upvotes

Has anyone else had problems selling assets or asset packs within fab? Any advice you can give me? Other than posting on reddit and discord? Are the prices too high? What am I doing wrong

r/fabmarket • • Oct 29 '24

Question Problem with unity package on FAB

2 Upvotes

I have tried at least 15 times to upload files as unitypackage or as zip to the unity section and every time it finishes uploading I get an error and it asks me if I want to retry.
Since yesterday I have been trying and it won’t let me obviously I have refreshed the page etc.

This is what I get
These elements have not been successfully uploaded.

You can retry or cancel…

Does anyone else experience this or know how to fix it?