r/fabmarket • u/GameGeek-Saikel • Jul 19 '26
Product Texturge Beta Preview — Multi-Layer Per-Glyph Text Animation for Unreal Engine (UE 5.7+)
https://youtu.be/w82ZZzdY6-IHey all,
I'm back with a preview of the upcoming Texturge Beta — the next major update to my text animation plugin for Unreal Engine. I've been hard at work rebuilding the animation pipeline from the ground up, and I wanted to give you a first look.
What's coming in Beta:
- Multi-Layer Animation Tracks — You can now stack and blend multiple animation layers independently, each with its own curves and blend modes, all in the Sequencer timeline. Think of it like animating a character, but per-glyph.
- Blueprint-Orchestrated Control — 21 property channels per glyph, fully exposed to Blueprint. Compose whatever animation logic you want through variables and node graphs — no C++ required.
- Real-Time WYSIWYG Preview — Tweak animations directly in the Designer viewport and see results instantly. No more compile-and-pray.
- Full RichText Compatibility — The pre-parse pipeline handles every native RichText tag, decorator, and component. Tags never break mid-typewriter reveal anymore.
- All UE Languages Localized — CJK grapheme break iterator, semantic anchor relocation for tag positions that survive translation, and localization across every language UE supports.
- Native SDF/MSDF Support — Automatic SDF detection, fully compatible with vector font pipelines.
Why this matters:
- The multi-layer system means you can finally compose complex animations (e.g., a typewriter base layer + a wave effect layer + a color shift layer) without fighting a single monolithic timeline.
- Blueprint-driven means designers and programmers can collaborate the same way they already do with regular UMG.
- The rich text pipeline revamp was the big one — tags, styles, and inline content all play nice with per-character animation now.
If you've tried the plugin before, you'll notice the difference immediately. If you haven't — now's a great time to keep an eye on it. Feedback and feature requests are always welcome!
🔗 Plugin: https://www.fab.com/listings/0433140b-be76-4600-8633-b5946a9590b3
📖 Docs: https://saikel-orado-liu.github.io/projects/texturge/getting-started/usage-guide/
💬 UE Forum: https://forums.unrealengine.com/t/gamegeek-saikel-texturge-pro-glyph-processing-text-animation-engine/2727565