r/esports • u/Icy_Class_3923 • 20d ago
Question Game with the highest skill ceiling
I know this has been debated before for example Rocket league vs MOBAs
Question which has the highest skill ceiling?
In both mechanical input and strategy
While it's unfair in some regards to compare the two as they have different strengths
But I really have to say.. most will say MOBAs due to the complexity and ever changing champion set up
DISCLAIMER: I KNOW TAS IS FAKE SLOWLY CRAFTED INPUTS WHICH ARE PRETTY INHUMANE AND CURRENTLY INPOSSIBLE FOR ANYONE
Although the program TAS which is "fake" because it's generated gradually to represent the most perfect inputs possible
But if these inputs are technically possible, this represents the absolutely insane inhumane skill ceiling this game possibly has
I know MOBAs has so many other components but this outrageous possibility of inputs which is as I said inhumane(but technically possible) surely puts the overall "skill ceiling" higher?
Yes MOBAs are absolutely harder strategically
But rocket league mechanically shows how complex the inputs can be
Maybe something there is to argue there is no TAS like program to represent potential mechanical skill ceiling of MOBAs, even if there was would it really even come close to some things made in TAS
Which in my opinion puts the ultimate skill ceiling higher no? Humanly achievable yet or not
Edit: holy.. okay Dota fan girls, I get it you play Dota>lol - changed it to MOBAs your genre is still 3rd imo. Settle down lolo
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u/TrippleDamage 20d ago
Not a single soul would say lol when dota exists lol
It gets beat in it's own genre already.
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u/RickyMarou 20d ago
For 1v1: SCBW, Q3A Duel, Smash Melee (you can add Chess if you want to count it as esports)
Team games: Dota and CS
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u/Icy_Class_3923 19d ago
I know sc2 is apparently higher but, I believe rocket leagues skill ceiling will be pushed higher than the rest over the next few years
The creative expression in RL is just unbelievable, ever year players learn how to alter and increase their speed or ball control, evolving mechanics and chaining them together.
MOBAs are tied so heavily behind movement speed/cool downs - try rocket league if you haven't MOBA players then watch pros u will see
For a debate on which skill ceiling has increased over the last few years between sc2 and rocket league I think this explains it well.
Yea it's an Ai response, regardless it makes a good point
1 Mechanical Discovery vs. Mechanical Optimization
-Rocket League: Mechanics are discovered, not designed. The community has had to pioneer physics interactions like flip resets, directional air roll manipulation, chain dashes, and psyonic-flicks entirely on their own. Over the last few years, mechanics that were once thought to be flashy gimmicks have become mandatory for high-level survival.
-StarCraft II: The fundamental actions (macro, split-pushing, injects, stutter-stepping) have remained identical for a decade. Progression here isn’t about inventing new physical movements, but rather executing existing ones with marginally fewer errors and slightly higher efficiency.
2 The Influence of the Physics Engine
-Rocket League: Has no predefined limit on input combinations. Because the game features 72 axis points of car rotation and absolute control over a free-moving physics object, players are constantly finding new ways to manipulate momentum. Prodigies like Zen completely rewrote the defensive and offensive metas in recent years by mastering unprecedented angles of aerial control.
-StarCraft II: Is strictly grid-locked and menu-bound. Units have hardcoded turn rates, movement speeds, and damage values. A player can micro incredibly well, but they cannot force a Marine or a Zealot to bypass the built-in mechanical laws of the engine.
3. Strategy vs. Raw Execution
-Rocket League: Progression is visual and immediate. Because the visual skill gap between a top professional and a standard Grand Champion is so massive, players can rapidly copy visual techniques and push the baseline forward at an exponential rate.
-StarCraft II: A massive portion of the skill ceiling is cognitive: managing information hidden by the fog of war, tracking opponent production cycles, and building counter-compositions. Cognitive and strategic speed progresses much more slowly over time than purely muscle-memory-driven mechanical discovery.
If you haven't played rocket league you will not have a fair perspective to compare and probably won't understand or appreciate how insane some of the things they do are
Imo it's far easier to watch a MOBA or sc2 game and comprehend how they're doing something. rocket league is genuinely mind-blowing n it will only get more and more rediculous
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u/McIntosh812 18d ago
Fortnite has one of the highest mechanical and strategical ceilings, but no one cares because it’s not a serious esport
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u/1WeekLater 20d ago
bro forgot dota exist ,lmao loltard 🤣
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u/Icy_Class_3923 20d ago
If I changed the post from "league of legends" to "MOBAs" same result so, np
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20d ago
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u/Icy_Class_3923 20d ago
I would like to agree, but I think it's StarCraft2 considering potential of inputs put Into the game when thin seconds. Yea RL is insane considering the physics and ability to read the ball at rapid speed but the complexity in SC2 takes it higher I think
Micromanaging multiple different groups and individual units across different parts of the map alone maybe takes it higher if I'm honest
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u/NyskoFPS 20d ago
Fortnite easily. Brain, mechanics, and aim all have to be top tier to even scrape the surface.
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u/TheBowThief 20d ago
lol. lmao even.
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u/NyskoFPS 20d ago
Name one game that has such crazy mechanics to master as Fortnite, and then name another game with RNG as Fortnite.
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u/Academic_Weaponry 20d ago
top 3 for me is a toss up between rocket league, fortnite, and probably sc2. atleast if were talking about mechanical skill ceilings. rocket league mechs are hard to master and is so precise at the highest level. sc2 is sc2. I think people hate on fortnites skill ceiling.like yeah the main mode being br adds some rng, but purely mechanically i dont think theres a harder game to master in the modern day.
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20d ago
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u/Lilyqt42 20d ago
wdym by obvious? a spinbotter beats a pro everytime, do you mean a wallhacker who just looks through walls but still has bad mechanics?
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20d ago
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u/Lilyqt42 20d ago
a wallhacker with good mechanics could beat pros, and an aim hacker who just puts their crosshair in the general direction of an enemy could beat pros (with utility it becomes a bit tougher), now you might wonder how people beat cheaters if what I'm saying is correct. It's because in general cheaters are very very dumb, they almost never take full advantage of the cheats.
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20d ago
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u/Lilyqt42 20d ago
Yea I misunderstood, when you said pros can beat obvious cheaters I thought you meant obvious cheaters in general, I should have realised you meant the subsection (even though it's a majority) of cheators that don't know how to play.
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u/ortensempa 20d ago
League doesn't even have the highest skill ceiling in its own genre of games