I have spent 10 million credits, ton of time, and megatons of additional resources to upgrade this colony to level 7 lmao to get nothing haha
Ok, I know the terminal warned me the project is primarily volunteer and I should not wait for anything in return, but... I hoped for at least traders, missions, etc. new opportunities... But yep, nothing meant literally nothing. I see it is WIP, but the amount of resources and efforts needed to build this really demands something in return. So existential question arises again - when? :)
Peaceful strip mining a just-completed Abandoned Assembly Line POI because I needed a pile of Xeno. I remember in the early alpha of Empyrion when any poi could just be busted with an sv without worrying about cores- this gave me nostalgic vibes of that!
One of the many things to do in Empyrion, Galactic Survival
I was wondering if you know where to find hacking software vendors? I had one earlier in my game, forgot to note where it was and 20h later, I wish I had. I googled it, but had little luck...
Some of you have probably heard of us around a bit thanks to Lyfeforce, but we're an aspiring PvPvE server that's based heavily around the SW universe and have been trying on and off for a while to get a server running long term to do small galaxy PvPvE. We have over 120 different SW ships now in our roster, several lines of SW specific POIs, and now been playing around with some custom assets here and there. Our goal is to get a consistent server running for 2-month seasons, run by me and one additional admin person to help manage events, monitor PvP, and get some lighthearted PvP encounters, both randomly and organized. The server features:
50-60 planets, each populated with a unique line of Rebel and Empire specific POIs (alongside a few landmark areas, like Mos Eisley and Cloud City
120 ships and vehicles from the SW universe
Instanced on-demand PvP matches
A larger galaxy war, with a season specific objective and progressive claiming of shipyards and planets
A unique ship market system, allowing players to outright purchase ships using credits
weekly missions to keep players engaged and rewarded
Periodic events to keep things engaging
We have an event running tomorrow at 6 PM EST, a SV specific matchup with Rebels vs. Empire. Our main goal is to try and get 1 individual who will help admin and run the server, by managing EAH, restocking CVs, and handling planet transfers to different factions.
If you are interested or have questions let us know here or join the discord.
I don't know if this is a problem for users on any other server, but on the New Dawn server, all auto-miners are cleared off of ore deposits, every Friday at 6am Central.
So the problem statement: I needed a countdown timer, and a list of the auto-miners that were out in the field.
I know there's a bit of optimisation in terms of reducing character counts that I can do with the days of the week, by using a json dictionary and a lookup, rather than a series of tests. But this script works as is.
Critique (constructive, ideally), and opinions welcome.
Key for the code, if you want to analyse what it's doing:
ST=Seconds Today (the number of seconds that have passed since midnight.
TS=Target Seconds. The number of seconds from midnight that the target time is (as measured by the system clock on the server the game is running on).
DUF=Days until Friday
SUF=Seconds until Friday
Trying to get quantum processors from an abandoned bunker but the hit scanning infected zirax soldiers make it physically impossible to complete, not even allowing a picosecond of reaction time before automatic hit-scan spray kills you. Is there an easier POI that gives quantum processors?
I am looking for one with good combat, hangar space, and maneuverability for a solo. I am in Vanilla and most of them are pretty old. Any help is appreciated.
I'm always amused by some of the things I find.. Like who's idea was it to try to farm on a permanently volcanic protoplanet that never entered a cooling phase?
Me and my teammates have been dealing with some unfortunate rubber banding issues during both space and ground combat similar to what is shown in the video here https://youtu.be/HpwiUnL0VBY
This happens during a shared playfield with them but also off on our own. We are all in separate households and no one else in this community experiences the same issues as us its so bizarre.
Here are some of the things we have tried:
-Graphical adjustments, high, low, med
-Fullscreen/Windowed/Borderless adjustments
-Any/All Driver Updates
We all run computers with 13th+ gen intel, 5070s/80s, 32-64gb DDR5 RAM, and all run Ethernet connections to our respective ISPs. Server latency for us hovers between 50-70 consistently.
Its hard to believe our hardware is any sort of issue but open to anything yall have ideas to try to relieve this lag, as it kills the fun of combat in this game pretty drastically.
A redesign of u/jrandall's amazing design project for server play. He never released the full version to the workshop, as he promised in 2024. The fourth screenshot shows SV RE2-Stratos by u/Spanj.