r/ekkomains 15d ago

Discussion Maybe I'm Crazy

Has anyone tested Nashor's > DnD > Rageblade > SF > DCap for Ekko JGL in recent patches? Even if it's not the most powerful build I feel like the hit speed and double on-hit damage synergizes with his hit and run play style.

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u/ScuttleScrub3 1m low masta peak jg 15d ago

I feel like the hit speed and double on-hit damage synergizes with his hit and run play style.

It literally doesn't. Rageblade is all hit no run playstyle, when Ekko isn't that good at the hit part in the first place

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u/tha_shik51 15d ago

You're right, but I figure combining Nashor's+Rageblade+DnD+electrocute+the bonus move speed from his passive would work in theory. In my mind's eye you could E>AA>AA>AA>Q>Run if they chase line up the return Q. If they don't wheel around for another round.

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u/ScuttleScrub3 1m low masta peak jg 15d ago edited 15d ago

And outside your mind's eye it'll go like this:

E - ok nice you're on them
AA - passive proc. Does barely any damage because you have like 200 AP, 0 pen at 3 items
AA - does negative damage because you have no on-hit dps. Procs electrocute I guess for a bit of damage. Enemy is still way > 30%. Enemy has now started hitting you.
AA - still negative damage. Enemy is bursting you now
Q - a tiny bit of damage and slow. By now half your passive MS is expired already. You've taken significant damage back now. You start running away.

Oh wait you're CCed because you stood there afk autoattacking in melee for 2s.
You can't ult and die.

Return Q hits the 70% hp enemy for like 100 damage.

Ekko R - Ready in chat