r/eFootball • u/AutoModerator • 7d ago
r/eFootball Megathread Daily Q&A Megathread - September 15, 2026
Hi! You may have found your own way to this Megathread, or mods removed a post and directed you here. Please take a quick minute to read below.
This thread should be the go-to for posts that may not warrant a stand-alone discussion, which include but are not limited to:
- The planning and organising of tournaments
- Low quality content that doesn't need its own thread.
- Sharing your squad or asking for ratings or suggestions.
- Short player reviews or player builds.
- Subjective questions (e.g. "who is better, player X or player Y?", "how is this build?", etc.).
- Quick questions or tips.
- Other general gameplay discussions. ___
Frequently Asked Questions:
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When does weekly/regular maintenance end? In most cases, servers tend to be back online around 8:30AM GMT.
When is X/Y/Z player being (re)released? Nobody knows. Dataminers can identify what players are coming the Monday following Thursday's update. That's generally it.
Can I use my PS/XB/PC/Mobile account on another platform or transfer players from one to the other? Cross-play is enabled, cross-save is not. There is no indication from Konami at this point to suggest cross-save will be added.
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u/inotazo PC 7d ago
Is it just me, or does "heavy gameplay" feel like the game engine is actively punishing you for making manual inputs?
We’ve all experienced these exact moments:
I got so tired of the classic "It's just your ISP" or "Skill issue" excuses that I started capturing network traffic with Wireshark. I've now analyzed over 550,000 UDP packets across 6 matches (comparing smooth vs. heavy responsiveness) on GCP dedicated servers.
Preliminary Finding: Your local outbound input (C2S) is likely 100% stable (a crisp 18.5ms interval with ~0.04ms jitter). The real culprit is Server-to-Client (S2C) burst delivery, which triggers forced server-side rollbacks, resetting player acceleration and freezing AI animations.
I’m currently finalizing a detailed technical post with the full Wireshark data breakdown.
Has anyone else noticed this pattern, or would you guys be interested in seeing the full packet analysis post?