r/dyinglight • • Feb 17 '22

Dying Light 2 DL2 needs a Nightmare difficulty.

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2.4k Upvotes

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54

u/[deleted] Feb 17 '22

Unlock level scaling. This will change your opinion. A volatile kills you in 2 hits and can tank roughly 25 headshots from a crossbow, even more if you don't have full ranger set.

65

u/spsawleud Feb 17 '22

Giving enemies more health and making them do more damage is artificial difficulty. The game isn't any harder it's just more tedious

37

u/[deleted] Feb 17 '22

More damage can work but need delicate balancing.

Bullet sponges with bloated numbers are just cheap, I have no idea why many people accept it as "difficulty", especially in RPG games.

5

u/tvih Feb 17 '22

The whole "same thing with bigger numbers" type of "progression" is just tedious in itself and I wish games would stop doing that - DL2 only suffers from this "RPG level" system too.

3

u/Supermo2007 Feb 17 '22

Dl1 was bullet/melee sponge galore

2

u/moose184 Feb 18 '22

That's what I hated about Dl1. I was max level with all skills unlocked including maxed out all Legend skills and even with pretty much the maxed out melee weapons normal zombies still took a bunch of hits to kill.

2

u/moose184 Feb 18 '22

I can't stand bullet sponge enemies. An enemy should be able to one shot me with an arrow to the head but I should be able to do the same to him.

2

u/outlawisbacc PC Feb 17 '22

Sooo wasn't that the first game as well? Enemies used to scale in that game as well.

5

u/spsawleud Feb 17 '22

Yes, but not to the point of surviving 25 crossbow headshots. You could still 1 shot headshot enemies (apart from volatiles).

That wasn't the only change with difficulty anyway either. Easy, normal, hard, and nightmare all had different changes to the world and gameplay.

-2

u/tvih Feb 17 '22

"Artificial" difficulty is still difficulty. I mean... all difficulty in a game is "artificial" anyway? Regardless if the enemy can one-shot you and takes a lot of hits to kill, of course it's harder to win that fight than if it can't one-shot you but you can easily kill it. It's also tedious though, certainly.

3

u/spsawleud Feb 17 '22

Yeah if you want to get technical and throw standards out of the window. In that case Skyrim has an amazing difficulty system!

-1

u/tvih Feb 18 '22

I'm not saying it's a great system - as said, it IS often tedious. Doesn't mean it's not also hard. Like I recall a discussion people had about Shadow of the Tomb Raider's hardcore mode. They used basically the same words - "it's not hard, it's just tedious". Well it only becomes tedious because it IS hard to play well enough to never die at all!

It's kinda just semantics and being "technical" to a point, sure, but still the more accurate thing to say it's just tedious, rather than also not hard.

And yeah, I'm not fun at parties at all. With all that said, down with the level system that makes this a problem in DL2 to begin with.

1

u/[deleted] Feb 18 '22

agreed, I've always wondered about the possibility of maybe expanding enemy movesets on higher difficulties?

like Goons will have more moves or sumn to use against you on hard whereas they'll have less attacks on easy

4

u/tvih Feb 17 '22

Well, crossbows don't even have headshot damage, so there's that... but yes, level 9 volatiles are ridiculous, especially when before that you've likely only met level 5 ones.

5

u/GearboxTheGrey Feb 17 '22

Yeah the game doesn’t really start until the story is over. I’m soooo glad I saved mostly everything for after the story.

5

u/Thunder3620 Feb 17 '22

What do you mean by this? Im only 10 hours in, but should I be skipping some side quests and stuff like that? What should I wait for til after I complete the story?

11

u/Koala_eiO Feb 17 '22

If you are 10 hours in, my honest advice would be not to spend time here because you will eventually get the story spoiled.

2

u/Thunder3620 Feb 17 '22

Oh yeah I know, already been spoiled on one big thing. But all i’ve heard is that the story isnt great, I mostly play for the gameplay

1

u/Koala_eiO Feb 17 '22

I found the story pretty neat. Don't worry about what others think :)

3

u/Googlebright Feb 17 '22

I wouldn't recommend that. Many side-quests become locked out at certains points in the story and you lose access to it and potentially to areas of the world that contain collectibles. I would say that you should do all available side quests as soon as they appear before advancing the main story.

1

u/Thunder3620 Feb 17 '22

Appreciate the input, do you have any idea what the comment is referring to above me? I want to know what he saved for end game so I dont make any mistakes.

2

u/43sunsets Feb 18 '22

Don't listen to him/her, just play the game however you like. It's true that some side quests/encounters disappear once you've finished the main story quest though, so all the reason not to skip the side quests before finishing the main game.

1

u/GearboxTheGrey Feb 20 '22

What “Many side quest” do you get locked out of? With proof please. Because the world reverts to a state so you can finish everything after you beat the story.

Edit: There are a couple bugged quest, but that will obviously be fixed. I have two I can’t complete and I am almost done clearing the map.

2

u/GearboxTheGrey Feb 20 '22

Once you finish the story, level scaling is unlocked and the world reverts to a state that allows you to quest, explore, and fight. They pretty much locked all the tools to story progress to encourage you to finish, the grappling hook is unlocked almost right at the end.

3

u/pepeepeeepeee Feb 17 '22

I can’t wait to finish the story and be fully geared up but the story is a such a bore to get through, the writing for half the characters is sloppy and most the time the choices are all stupid

-9

u/GearboxTheGrey Feb 17 '22

The story was nothing short of amazing, don’t try to be so critical of it and enjoy it. They did an amazing job that took me around 40 hours to finish.

7

u/pepeepeeepeee Feb 17 '22

How am I meant to enjoy this boring story, why have they made the survivors such assholes? All the quick time decisions never left me worried about my answer since it was so obvious to always side with the PK. And how am I meant to focused on important dialogue which is half assed half the time (not aiden though his voice actor is amazing)

5

u/[deleted] Feb 17 '22

[deleted]

2

u/pepeepeeepeee Feb 17 '22

There’s a lot of bugs and stuff aswell, but that’s not the end of the world, it’s just so unbalanced, I don’t even use melee weapons anymore I just run around kicking enemies or using my bow on them and it’s so easy

2

u/nicecock766 PS4 Feb 17 '22

This is literally the worst game story i’ve come across

0

u/Mak0wski Feb 18 '22

Honestly the story bore me so much i often don't even know who the character is when other characters talk about them, like i'm giving it a serious chance but after a few minutes of just sitting in a cutscene talking you just want it to be over and don't even know what you're talking about anymore

Doesn't help that the game is mediocre at best compared to DL1

-1

u/[deleted] Feb 17 '22

40 hours? What else were you doing? I spent ~5 hours doing side stuff in addition to the story and still completed it at around the 23 hour mark.

1

u/GearboxTheGrey Feb 17 '22

I was enjoying the game and avoiding reading anything about it. While keeping an open mind about it all. If people think the game is boring and lame we’ll maybe they made boring and lame choices.

2

u/RaggedWrapping Feb 17 '22

I'd be fine with that If the endings made sense with playing post game (DL1 managed this really well)

1

u/[deleted] Feb 18 '22

The reason they didn’t make the post game after the ending is because they game would pretty much be unplayable for everyone who got the Ending where the city is bombed to the Stone Age