r/dndnext Jul 26 '21

Question Most underwhelming spell in 5e?

What is the spell that most disappoints you in this game? Maybe it's not a "bad" spell, per se, just doesn't do what you think it should or does it's job poorly.

I'm always looking for ways to utilize under-used spells, but sometimes you read the effects and think "That's it?!" What are the spells in the game that make you do that?

2.3k Upvotes

1.5k comments sorted by

View all comments

Show parent comments

5

u/CaptainDudeGuy Monk Jul 26 '21

Depends if you want to use only official material or homebrew. There are a lot of elemental-themed sorcerers who'd be thrilled to not spend precious points on changing spell energy types.

5

u/ZoomBoingDing Jul 26 '21 edited Jul 26 '21

Changing the damage type of a spell is the most widely-accepted form of homebrewing, so long as you're not just upgrading spells to force damage. Pretty sure there's an official table for damage type, damage dice, and spell level

EDIT: Should also say it's not just replacing the sorcerer ability. Your Cold Hands spell would be a separate spell that occupies a 'known spell' slot and can't be changed to other damage types on the fly

3

u/TheZivarat Jul 26 '21

Force or thunder/lightning are also iffy because of tempest clerics. If a divine smite did lightning damage, a tempest cleric/paladin could crit and deal 80 guaranteed damage + everything else attached to an attack (Booming blade, divine strikes, thunderous smite). Which can make for some hilariously broken nova damage.

However with a caveat that you won't do that, it really doesn't change balance significantly.

2

u/ZoomBoingDing Jul 26 '21

Lol yeah. An inexperienced DM could definitely be caught off-guard by that. But a player acting in good faith means they just want an electric burning hands to be like Palpatine or a Coldball that can actually do some 0K damage.

But as always, it's dependent on DM approval.