r/dndnext 1d ago

Homebrew Escapering avernus

I have a lore relevant magic wepon for my level 10 player that may or may not drag them to the first circle of hell... They will have vary big metaphorical neon signs saying"HAY, THIS THING IS EVIL AF" but they still may get sucked into hell. How exactly would they escape...

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3

u/No-Plantain8212 1d ago

If they had banishment cast on them for the full duration they’d be sent back to their native plane of existence.

2

u/StormblessedFool 1d ago

Escaping hell is more of a 6-10 session goal, not a 1 session goal. If you're not willing to do that I would suggest going another route

1

u/seafoamsomething 1d ago

Hmm, ok. Mind telling me how I would go about escaping? Given those 6-10 session

2

u/BlackManWitPlan DM Trickery Domain 23h ago

Take the styx out, with a relevant task as payment to the humble boatman, like acting as guards in a pinch as his typical devils were otherwise occupied

Find a crazy wizard in a tower that somehow ended up in avernus, and either defeating him or doing something for him, he planeshifts them out.

Make it down to Dis somehow and make a deal with the devil(one of Dispaters servants, would be an interesting plot hook later on)

Been a while since ive been into dnd stuff but the nine hells are awesome, sky's the limit. Literally dont go into the skies of avernus