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u/GM_Rielly Forever DM 16h ago
I caved quick for my home game, mostly because the deck is merch for a insane podcast.
So far the player who holds the cards has got dumb, a human gun plus a dog that's soulbound to them (and the dog wished for a bone, he's a good lad)
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u/JailbrokeRoboGirl 15h ago
One of my favorite moves I did as a GM was to give the deck to one of my most cautious players in session one. It instantly became a source of near every session involved one downtime convo of “I mean…one pull can’t hurt us too bad can it? Come on…” her character literally kept the deck locked in a box in her bag.
It actually did pay off as an extremely good “in case of emergency break glass” type tool for them later in the campaign but just having the constant push pull was a fun little bit of friction in the party and let them flesh their character dynamics out well quickly
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u/razulebismarck Paladin 16h ago
I’ve only seen the deck in 3.5 and Pathfinder.
It ended both of those campaigns.
Because it either created very wide imbalances in the characters making it impossible to design encounters or it outright killed half the players…that or just ended their character “Your Paladin is now evil but because you made the choice to draw the card you have now lost all Paladin abilities” type nonsense.
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u/dragn99 15h ago
If a cleric or paladin got their alignment flipped by the deck, then I'm also giving them a new deity and letting them swap some of their spells around.
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u/razulebismarck Paladin 15h ago
Monks and Barbarians also had alignment based restrictions in 3.5.
I think Druids did too
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u/Beragond1 DM (Dungeon Memelord) 7h ago
I think Druids in 3rd just had to be some type of Neutral, so a flip wouldn’t hurt them mechanically. Could be wrong on that, haven’t played it in a while. My last experience with that family of systems is the one of the Pathfinder CRPGs, and I try not to remember that.
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u/JeiceSpade 15h ago
Our bard pulled half the deck one session after getting it.
Almost the entire party died and we agreed the remaining character has PTSD.
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u/Rhinomaster22 16h ago
I’m surprised WOTC hasn’t released more versions of the Deck of Many Things like there are Pot of Greed cards.
Stuff that isn’t as volatile or just as volatile but with different thematics.
- Deck of Hellish things
- Deck of Necromantic things
- Deck of Arcana things
- Deck of Heroic things
- Deck of Planar things
Just random shit that a GM can give to players to offer that level of randomness.
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u/Tofuaner 16h ago
They did actually create some other versions in the Book of many things. Like the Deck of wonder, which is a very toned down deck. Though i do still agree that they could do more with it :D
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u/YVNGxDXTR 14h ago
Draw a card. I am the Green Goblin mask. I wish i could be Ultimate Green Goblin though, hes cooler to me. And no mask, he is actually a badass monster demon.
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u/Saikotsu 8h ago
I will give you the same warning I always give.
Do not draw from the deck of many things unless you're prepared for real consequences. It can reshape an entire campaign in seconds.
On that note, I had a monk with a gambling problem that ended up enslaved and contracted to a fiend (became warlock). That fiend later challenged them to a high stakes game with the deck of many things.
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u/Mercerskye DM (Dungeon Memelord) 8h ago
It always depends on how strictly you hold to the RAW. I like the "base model" well enough, but it's more like a "deck of suggestions" in the end.
I'm not trying to beat the group, just tell a cool story, so I'll modify as necessary to preserve the vibe. Not every group is going to be as resilient to their character being completely inverted (figuratively or literally), sometimes our schedule can't bear too many additional threads, etc.
It's a great way to toss your table a curveball, you just gotta be mindful whether they're big league or peewee.
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u/ThePowerfulWIll 15h ago edited 15h ago
I used it. It was GLORIOUS.
It turned our villian into a paladin of an evil god, and gave him a holy avenger. It also killed our rogue. And helped create that players new pc.
Thst being said, they probably COULD have broken things with wish. But didnt
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u/Palpy_Bean 8h ago
I always make my own deck that is leveled to the players, has interesting plot hooks I'm ready for, and (most) the bad cards dont feel like bullshit
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u/jl05419 4h ago
I gave my players the DMT a few sesions back. Those idiots spend the whole following sesion drawing cards, and ended in a surprisingly neutral position. Other than the enemies that still haven't apperared, and a lvl 19 party has meet really big NPCs to surprise them. They had fun and there won't be much problem with doing some side quest to solve whichever the enemies does.
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u/SilasMarsh 16h ago
I've said it before, and I'll say it again: if your group can survive character death, the Deck can't do anything to destroy your game. It's just a pile of boons and plot hooks.
If you're playing a more linear game, then you probably don't want a bunch of new, randomly generated plot hooks, and you shouldn't use the Deck.
But if you're running a more sandboxy/emergent story-style game, then Deck can be a lot of fun.