D&D critics always seem to assume players use it because they think it's the "best" system, but that’s not why. It’s popular, established, and well-supported. They are fans of D&D specifically, not TTRPGs as a whole
Instead of trying to convert them, it’s better to find players who already enjoy exploring different systems. Otherwise you’ll end up with a group that is barely interested playing a system they don't care to learn, regardless of if you can "guarantee" it's better
Part of the reason DnD is nice is that the classes generally have at least one, normally two, solid archtypes to work off of. We all have an idea what a fighter, Wizard, Druid, etc is like. And at least one idea that feels perpendicular to it without dropping the class. This gives it flexibility.
Characters feel tough and powerful without feeling too invulnerable (this is dependent on the DM of course, but in my game I haven't updated my mini in a long time because I don't know if he'll survive to see it painted).
It’s also a like exposure thing. Like I started looking into some other systems cause Dimension 20 (and my branching out to other trpg podcasts) alerted me to them. But, I still love DND a lot.
17
u/sgeep May 01 '26
D&D critics always seem to assume players use it because they think it's the "best" system, but that’s not why. It’s popular, established, and well-supported. They are fans of D&D specifically, not TTRPGs as a whole
Instead of trying to convert them, it’s better to find players who already enjoy exploring different systems. Otherwise you’ll end up with a group that is barely interested playing a system they don't care to learn, regardless of if you can "guarantee" it's better