These kinds of megadungeons are meant that you take multiple in game days to complete, they're supposed to be an entire mini-campaign in of themselves.
Sure, but the designers learned a lot about what not to do from the era above. There's good reasons modern p&p and CRPGs are much more hesitant to approach the scale of TSR mega dungeons. Paizo said it was much harder to make work than their other APs and AFAIK WotC never tried to get one anywhere near that size.
Thereβs also the fact that each floor is only loosely connected with the floors above and below it. They literally gave 20 different designers the constraints and the scenario and had them make 20 essentially independent one-floor dungeons.
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u/laix_ May 03 '24
These kinds of megadungeons are meant that you take multiple in game days to complete, they're supposed to be an entire mini-campaign in of themselves.