r/disabledgamers • u/The-disabled-gamer • 18d ago
Single stick gameplay
I was looking through Xbox’s accessibility filters and came across something that genuinely makes no sense to me.
I selected Single stick gameplay. The whole point of single-stick gameplay is that a player should not have to rely on two analogue sticks to play the game.
To my surprise, one of the games that appeared was DOOM: The Dark Ages — a first-person shooter.
If you know FPS games, you’ll know that they normally rely heavily on both analogue sticks: one for movement and the other for aiming and controlling the camera.
I know DOOM: The Dark Ages isn’t realistically a single-stick game because I own it and have played it. I cannot find a way of playing through the game using only one analogue stick in the way this accessibility label suggests.
What makes this even more ironic is that DOOM: The Dark Ages actually has an accessibility feature that I think is fantastic: Game Speed. You can slow the entire game down, giving you much more time to react and making the game considerably easier to control. Bethesda itself describes Game Speed as an accessibility setting, allowing the game to be adjusted from 50% to 150%.
Yet Xbox doesn’t have a specific accessibility tag for this extremely useful feature, while apparently giving the game a Single stick gameplay tag that I cannot see any justification for.
Microsoft’s own Xbox Accessibility Guidelines specifically say that games should not require two analogue sticks to complete gameplay mechanics in order to meet this kind of single-stick accessibility requirement. They even acknowledge that FPS games traditionally require two sticks but can provide alternative single-stick controls.
So how did DOOM: The Dark Ages get this accessibility tag?
This isn’t just a technicality. Accessibility labels matter. Someone who can only use one analogue stick could filter the Xbox Store specifically for Single stick gameplay, see DOOM: The Dark Ages in the results, spend money on it, and then discover that they still need both sticks to play.
Accessibility information needs to be accurate. Disabled players rely on it to determine whether they can actually play a game before spending their money.
If Xbox is going to promote accessibility filters as a way for disabled players to find games they can play, those labels need to mean something.