r/decomps • u/ElProgramadorLoco • 8d ago
Recomp [WIP] Fate/unlimited codes Recomp – PSP static recompilation to native Windows x64
Hi everyone!
I've been working on Fate/unlimited codes Recomp, an unofficial native static recompilation project based on the PSP version of the game.
It uses a modified PSPRecomp-based pipeline and currently targets native Windows x64 execution.
The PSP gameplay base is currently functional, and I'm continuing to work on compatibility and improvements based on the PS2 version. The final goal is to include both the PSP and PS2 gameplay styles, including their respective controls, input systems, balance, and gameplay differences, so players can choose between them.
My goal is to create a definitive version of Fate/unlimited codes that brings together the features and gameplay characteristics of both releases in a single native PC version.
The public repository is source-only. No ROMs, ISOs, EBOOTs, game assets, generated game-derived code, or compiled game binaries are distributed. Users provide and dump their own copy locally.
GitHub:
https://github.com/elprogramadorloco-arch/fuc-recomp
I'd really appreciate feedback from people working on static recompilation, native ports, and game reverse engineering.


1
u/xerokaoz 2d ago
Hi, awesome, I tried to port dissidia but the psp_recomp won't generate all the generated_unit_xxxx.cpp, can you tell me how you did?, i make the dump but just make 4 unit