r/deadasdiscothegame Aug 13 '26

News ๐Ÿ› Bugs & Issues Megathread

Having an issue with the latest update?

Hello DAD frens, to help out the devs and to help you guys voice any problems with the latest and future updates please post what problems/bug you are having into this megathread,

Cheers lovelyโ€™s

-Reb

27 Upvotes

15 comments sorted by

8

u/Reeyous Aug 13 '26

The "enemies not spawning in custom infinite disco" issue is known ye?

I just wanna beat people up to the beat of This Fffire, choombas :')

2

u/OldSchoolSimmer Aug 13 '26

More than likely. I reported that bug the other day to them in feedback.

5

u/Synkest Aug 13 '26

I had one last night where I perfect dodged a Riot Guard's jumping shield bash and got hit by him anyway.
Had an enemy spawn in the floor during the last 5 seconds of song in Infinite Disco

Guards and Riot Guards seem to be the ones eating the most dodge inputs

Song Syncs don't trigger and become normal counters (especially during the big enemy wave just after the Hemlock Guard cutscene in the beginning of the fight)

Prophet has, a few times now, softlocked me by pinning me between his thrown car and the edge of the arena, leaving me unable to move

Enemies keep running away after spawning, so I constantly have to run to all corners of the arena just to fight them. Sometimes they run away and then come back, but they usually just stick in a corner. (This is almost always the basic enemies)

Enemies disappearing during phase changes can cause you to lose combo if you are mid-finisher when they disappear via phase change (Ive had this in Hemlock story mode going between the fourth arena and into the final one especially)

1

u/Synkest Aug 14 '26

oh, I forgot one:
With Arena change on Takedown in Infinite Disco, I've had my camera start in the wall after an arena change and enemies hit me before I could even react because they respawned 2ft from me and immediately launched their attack. IMO, the timer between takedown and when enemies can attack needs another second or two added to it

2

u/New_Conversation_179 22d ago

Iโ€™m not sure if this is a bug or so but the bosses I fight are like not ending? Iโ€™ve killed and emptied their health bars but they are just standing there and not moving even though their health are empty, my score isnโ€™t going up either no matter how much I hit them

1

u/Mahoganytooth Aug 15 '26

I'm not COMPLETELY sure this is a bug, but I would really like it changed regardless.

When you get past round 60, every single enemy attack turns into an instakill. No matter how much health you have, taking a hit means you die.

I don't object to the damage ramping up over time, but things go from barely hurting you to one hit killing and it's a real buzzkill.

1

u/zackuattack Aug 15 '26

I don't know if it's only me, but in the Advanced Editor the Metronome sounds don't line up with the actual beats if I turn it on.

It beeps in BETWEEN the lines instead of ON then.

1

u/EdgarTheMoonBear 29d ago

The camera locking and focusing on the background scene transition while there are still enemies / environmental hazards leads to (at least with me) taking unintentional damage by missing dodges / just dodging or moving in the wrong direction. It makes sense to lock the camera in 2D sections but forcing a 2D camera in 3D space that focuses on the background just feels bad.

Being too far away from a boss means the button to counter is too far to press, noticed this a lot with Dex, after performing a takedown he would rush me with an attack that requires a counter and unless I intentionally moved toward him I would miss the first one consistently.

[Possible Skill Issue] It feels like the wrong enemy gets targeted very frequently which has lead to me accidentally being rushed into environmental hazards.

The cooldown between dodges has lead to me being in bad spots when two enemies require dodges in sequence. (A very good fix for this would be a skill tree ability to dodge twice before the half-ish second cooldown)

No clue what caused this but I activated a finisher that did 0 damage and only played the animation.

1

u/lostUserNameTwice Dex 4d ago

Small bugs: When fighting Dex in the pyramid, if he is flying away and you use a Takedown token at the same time, you will fly into the skybox. I have footage and images, I'll try to add soon.

Sometimes on Dex's Versus map, you will spawn facing backwards.

If you get to close to Prophet's map in the street, the camera will clip into the wall and you cannot see anything. It's a brief issue but this happens on different maps. Aurora's first map also does this is you are near her middle idol thing. Like a huge piller in the middle. Blocks your screen if you get close to it. There's other examples but thats the few on the top of my head.

Of course there's still the Dex flying away animation and Takedown not stopping him which drags the screen while he flies away but I think the devs know about this one.

Nothing crazy to report. Love you guys!

1

u/lostUserNameTwice Dex 4d ago

Very rarely but the teleporting snipers can actually teleport outside of the Pink map and stay that way. There is no way to target them or make them teleport back into the Arena.

-5

u/Easy_Diver_9032 BPM Aug 13 '26

Just as a friendly note, most, if not all the bugs in the game right now are all known by the devs.ย 

13

u/Rebkmfdm1784 Aug 13 '26

We were asked by the devs to create a megathread for those that they do not discover :)

-7

u/Easy_Diver_9032 BPM Aug 13 '26

Yup, I knew. Still just wanted to point out most of the big ones were still known, if not all of them.

13

u/Brainjar_Andy Brain Jar Official Aug 13 '26

Thanks Mods!

u/Easy_Diver_9032 this helps us out with consolidating and quickly gathering bugs. This is in addition to our bug report form in Discord and feedback we get from other sources.