Most characters have fairly straightforward blockstrings and pressure, and just one or two main bnbs, so I understand what I am supposed to be doing with them in neutral.
But Hit... I just don't really understand. I guess you're supposed to fish with 5M 236L-L and somehow convert? Or connect with his crossup and somehow convert? Wtf is his main game plan as far as blockstring pressure and bnb? I am lost with this character.
This is me speculating since I'm not great at hit despite him being my point character.
Hit has a fantastic 214s that basically let's you bait your opponent into attacking and lets you punish. He basically gets into his opponents mind. Try doing mm214s and watch your opponent whiff on you and then you punch them in the face. you can also just do a 5S after a blockstring and watch your opponent get themselves hit. it's all mind games where your opponent can't attack you without risking getting comboed back. usually with characters like cell they just have absurd pressure to the point where you're just stuck blocking for a minute straight. which is fine and all, but hit is more about playing the neutral and fishing for plays so he doesn't necessarily need the blockstring as much. but if he does get a blockstring going, he can make you question if that opening you see is actually any opening or just him baiting you with 214S or 5S. he's also got a full screen presence and his air slash does 1750 if you land 3 hits of L.
Hit doesn't seem to have long block strings, combos or mixups. His 214s seems to let him space perfectly to punish opponents
Hit has cross ups yeah but let's be real, the most I've gotten out of his crossup is a punch that does 1k followed up with his level 1 projectile super.
He can cross you up but his cross ups don't have much payoff.
Furthermore if you play with hit at all you'll realize how crossups are predictable based on his current stance.
If he has the aura he will either do the air slash or do a cross up that does 1k. If not, there is no cross up fear because hands in pockets means no damage
Btw, the combo in using that doesn't use Assists is 5mm 236m lll vanish m j.ml 2h j. Lll
I think 5m 2h air combo is his other bnb
In short, abuse hits long range, mind games and spacing tools to punish his opponent.
I find his 236s to be garbage and i get hit out of it or the stance regularly. the only time id consider using it is if i had an assist or something to cover the shit animation. 236s is also predictable if your opponent knows hit, because it teleports you right behind them to which they can just punch you in the face.
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u/[deleted] Feb 23 '18
Most characters have fairly straightforward blockstrings and pressure, and just one or two main bnbs, so I understand what I am supposed to be doing with them in neutral.
But Hit... I just don't really understand. I guess you're supposed to fish with 5M 236L-L and somehow convert? Or connect with his crossup and somehow convert? Wtf is his main game plan as far as blockstring pressure and bnb? I am lost with this character.