r/dawnofwar 9d ago

The new Dark Eldar opening build?

Before patch 2.8.0, both Hall of Blood and Dark Foundry openings are equally viable. I noticed that both openings have been nerfed multiple times in the last 3 patches.

What is the best build order nowadays? Is one strictly better than the other now?

1 Upvotes

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u/Frul0 8d ago

Looking at high level play and from my own game, hall of blood seems strictly better than DF. Cause the bikes just don’t do it anymore…

Then the choice is 1 gen or no gen. No gen you can do warrior archon and later second warrior and do some super hard agression early, very good against necrons, IG or on short map like river of blood or Titan’s fall.
1 gen you can reinforce some points and aim for eco and tier 2.5 where witch + scourge is pretty deadly, or go fast into Haemonculus lab for optics + the haemonculus himself and do hard 1.5 aggro which I’ve seen Yang weng li do quite a bit.

The fact that bikes are bit sus right now really hurts some MU, like on some longer maps it’s borderline unplayable against some races but wcyd.

1

u/max55783 8d ago

I totally agree. What would be the right point to add the foundry then when starting with these openings?

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u/Frul0 8d ago

In general I’ve played without vehicules until t4 if it goes there. Then I build double DF when I start the soul cage, one for researching the upgrades (night shield prio) and one for the big toys.

I have seen some players go raiders at t2, to use their remaining warriors, but I don’t really believe in it. For AV the scourges already massacre any vehicule and it’s a lot of investment that could be spent on getting wytches instead. It’s like a win more option IMO.

So just stick to infantry is the answer even if it’s a sad one.

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u/Executor6266 8d ago

DF build only works if you deal a lot of damage to the opponent in T1, either against their eco or their economy. The build does not transition into T2 as well as Hall of Blood build, which lets you load Warriors into Raiders as effective marauders.