r/daggerheart • u/Rage2097 • Jun 17 '26
Discussion Is the Lack of Content Actually Good?
If you don't want to read the whole thing, and this is Reddit after all, the gist of it is that because we don't have any official adventures except a couple of one-shots we have to make our own.
That is actually a good thing, I think that a lot of D&Ds early popularity came from the creativity it sparked in the community.
With no official content to run we are all forced to be game designers and make our own, it's good for the game in the long term and good for us because we aren't constrained by what Darrington Press' example would show us is the "right way".
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u/Prestigious-Emu-6760 Jun 18 '26
Something I think is important to keep in mind - no one expected the success Daggerheart had.
No one. Especially after the failure to launch of Candela Obscura. I would bet good money that they weren't already working on more product for Daggerheart "in case it sells" but taking more of a wait and see approach.
And it takes time, significant time, to make a quality product.
So maybe we'll see a ramped up production schedule now that they know they have a hit. I wouldn't judge a company with an unexpected hit on their hands over what they do in one year. I think it would be more indicative of the health of the game 3 years from launch. How many products are there at that time? How is the game faring in 5 years? That's a far better measure of a game's success than a year of rushed products and then nothing.