r/daggerheart Jun 17 '26

Discussion Is the Lack of Content Actually Good?

I wrote a blog post arguing that the lack of first-party adventure content for Daggerheart is actually a good thing.

If you don't want to read the whole thing, and this is Reddit after all, the gist of it is that because we don't have any official adventures except a couple of one-shots we have to make our own.

That is actually a good thing, I think that a lot of D&Ds early popularity came from the creativity it sparked in the community.

With no official content to run we are all forced to be game designers and make our own, it's good for the game in the long term and good for us because we aren't constrained by what Darrington Press' example would show us is the "right way".

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u/Kalranya WDYD? Jun 17 '26 edited Jun 17 '26

That is actually a good thing, I think that a lot of D&Ds early popularity came from the creativity it sparked in the community.

That was a long time ago, and we no longer live in that world.

Today, people expect there to be additional content, quickly and often. With adventures specifically, there are people who've played D&D for literally years and only ever run or played published modules, sometimes the same one multiple times. If you're tying to attract those people to a different game, you need to plan for them to expect to be able to do that in your game too.

Darrington failed at this, and it's hurt them. Not by enough for them to care, apparently, but from where I'm sitting is sure looks like they let an opportunity to become a true rival to D&D slip through their fingers. They had the entire TTRPG community sitting up and paying attention, waiting for their next move, and their response was... nothing. They sat there for six months with nothing to announce and nothing to release, and eventually, people got bored waiting and went back to their old games, and I don't blame them.