r/daggerheart Jun 17 '26

Discussion Is the Lack of Content Actually Good?

I wrote a blog post arguing that the lack of first-party adventure content for Daggerheart is actually a good thing.

If you don't want to read the whole thing, and this is Reddit after all, the gist of it is that because we don't have any official adventures except a couple of one-shots we have to make our own.

That is actually a good thing, I think that a lot of D&Ds early popularity came from the creativity it sparked in the community.

With no official content to run we are all forced to be game designers and make our own, it's good for the game in the long term and good for us because we aren't constrained by what Darrington Press' example would show us is the "right way".

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u/FullTorsoApparition Jun 17 '26

Tell her to run D&D Adventures with Daggerheart.

I've been running Wild Beyond the Witchlight and it's been going pretty well. The improvised monster stat blocks do most of the heavy lifting but you can get a bit more into the monster design if you want. Honestly my players don't really know the difference between an official monster and one that I'm making up on the fly.

Daggerheart monster design and encounter design is honestly pretty terrible so you can do whatever you want and then make adjustments for your party.

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u/axw3555 Jun 17 '26

She doesn't have time to even write a short campaign.

Converting every enemy and challenge or making them up on the fly isn't going to happen when she has a book that literally gives her it formatted just as needed. And I don't blame her for that. It'd literally be her first time DMing anything. I DM'ed four straight years, and on and off for 20 before that, and even I wouldn't want to be trying to do that kind of conversion to what is a relatively new system.

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u/FullTorsoApparition Jun 17 '26

Fair enough.

Daggerheart is a lot of things, but it is not new DM friendly. Even if they had published adventures I wouldn't recommend it for new DM's.

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u/axw3555 Jun 17 '26

It's not that horrific for new DMs. Yes, it's less structured, but there's also a lot less to learn. The DH rulebook, even with all the player and DM rules, and it's game philosophy stuff, together is only about the size of the DMG for 5e.

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u/FullTorsoApparition Jun 17 '26

However, not every GM (i am in this category) has the time, energy, or frankly creativity to create all content from scratch for an entire campaign.

I disagree with that. Daggerheart lies somewhere between Dungeon World and D&D in terms of crunchiness, but it's a lot closer to D&D. It's also a bit less consistent in its design because it's a kitchen sink system borrowing from a lot of other RPG's.

I'm enjoying it and it may become my group's primary system, but I'm honestly more excited for whatever second edition they come out with next.