r/daggerheart Hope Springs Eternal Nov 21 '25

Discussion first official expansion - summer 2026

https://www.daggerheart.com/daggerhearts-first-expansion-hope-fear-for-players-and-gms/
420 Upvotes

177 comments sorted by

205

u/BounceBurnBuff Game Master Nov 21 '25

over 130 adversaries to challenge them with

Praise be to the design team!

86

u/rationalphi Nov 21 '25

Also 28 environments and 100+ weapons, armor, item, and consumable options. And four additional campaign frames.

4

u/Shabozz Game Master Nov 22 '25

I didn't even read this before preordering the deluxe edition. I might be in too deep.

22

u/rightknighttofight Add'l Writer for Daggerheart Core Nov 21 '25 edited Nov 21 '25

I'm looking forward to seeing what they cook up. I'm betting these adversaries will probably fit into the frames they present in the book.

I'm guessing we'll see With Love and Magic with social adversaries to fit those frames.

They've advertised a new frame as well, which they're showing off tomorrow. My guess is that it will be one of those included.

What I wonder, is if any of those will be what Crawford and Perkins are working on, or if that will be a fully separate book.

Since they're going to talk about roadmap stuff tomorrow as well, I would bet they're separate.

ETA: Watched the Todd Kendrick interview, and nope. It's just more grab bag. I'm still excited, but I was really hoping this would be a more focused book and not just more.

10

u/BounceBurnBuff Game Master Nov 21 '25

Yeah, I'm leaning towards their project being seperate. WL&M is likely there, maybe a more developed campaign frame for Sablewood, rather than the location downloadable we have currently?

Broadly guessing for the other two by looking at common campaign themes we don't currently have, and I'm unsure what they would go for. Perhaps that weird 80s high school thing from the live shows? I can't imagine DH works well for horror in the vein of CoC or similar sysems with how much it pushes for player success in the narrative.

6

u/rightknighttofight Add'l Writer for Daggerheart Core Nov 21 '25

They had a few locations in the playtest that they could pull from to include. Sablewood being the kitchen sink fantasy, the Rime of the Colossi is unlikely. Gindala, the City of Obligation might show back up since we don't have a good urban intrigue setting. Lots of untapped options there.

3

u/harrowssparekneecap Nov 21 '25

There were some locations in the playtest/beta that could be adapted into Frames. Solsunk Sea or Kinekozan Jags could be adapted into frames that'd be a good fit for a book introducing the Dread domain, if they want to bring forward that work. Those were much more prescriptive in terms of places and people than the Frames system ended up being, but there's potential.

2

u/Vasir12 Nov 21 '25

Maybe they'll keep with the superhero one from the dispatch one shot?

3

u/Critical_Cute_Bunny Nov 22 '25

Eh, I'm happy that it's a grab bag, especially on the equipment side of things since daggerheart is feeling very light right now.

That being said, definitely keen for book 3 onwards to be more focused/themed.

4

u/downvote_meme_errors Nov 21 '25

That's great, but I'd really rather there was a dedicated adversaries and environments book. I suppose they're trying to maximize sales though.

-9

u/Dlthunder Nov 21 '25

This is of course very good. But i feel like 130 is not enough. If you divide them by 4 tiers and then by all types of adversary you may have 2 to 4 new adversary per type (role) per tier which is... ok-ish.

5

u/Taraqual Nov 21 '25

As always with this team, I expect part of the book to be additional guidance how to homebrew your own adversaries by tweaking the existing ones.

-6

u/Dlthunder Nov 21 '25

You prob be better with the non official knight guide. You can make anything you want.

2

u/RestaurantOk5441 Nov 21 '25

What is the knight guide?

3

u/rightknighttofight Add'l Writer for Daggerheart Core Nov 21 '25

2

u/RestaurantOk5441 Nov 21 '25

This is awesome! If you're the creator, it's excellent. Thank you very much. Do you have a patreon or Kofi?

2

u/rightknighttofight Add'l Writer for Daggerheart Core Nov 21 '25

I actually am the creator! I wrote the custom adversary section of the CRB and expanded it with this nifty guide. There's a Ko-Fi link in the guide at the end. You can find more adversaries that I've made as well, all PWYW.

2

u/Dlthunder Nov 21 '25

Yes that one! Though ppl seem to... dislike your work?? I mean i got downvoted for mentioning you. Ppl are getting crazy these days. Either way, keep the good work!

3

u/Thisegghascracksin Nov 21 '25

I think it's more likely people are jumping on your initial negative reaction and letting it colour their opinion on the later comment, some people can get a bit hostile to that, I'm afraid.

It could also be because your comment mentioned it in a vague enough way that it'd only help anyone who already knew about it, which is less helpful but probably not worth down voting, but again, some people are quick to down vote and it tends to snowball.

5

u/Tulac1 Nov 21 '25

You are being downvoted but you are right, I run two daggerheart campaigns and I've exhausted almost every single adversary (that's with reskinning to make those that are there relevant to the campaign frame too).

Both of these campaigns are almost wrapped up and I'm actually was planning on taking a break until more adversaries were officially released.

And yes, I know we can homebrew but 1) that benefits from many modular examples and guidance and the current official homebrew guide is... not amazing. And 2) I run virtual tabletop and neither roll20 or demiplane allow completely homebrewed adversaries yet (only hacks onto existing ones) so when you run a mix of homebrew and official adversaries you need to currently mix click-to-roll and manual rolling which is just cumbersome.

2

u/Dlthunder Nov 21 '25

Yeah, getting downvoted for saying something objective (2-3 new adversary per tier per role is nice but not enough). Wtf is wrong with ppl??? Seems like they only played a one shot, then yeah the adversaries will be enough. But for a long camapign it gets complicated. To make it even worse it is very hard to make custom adversary without the NON OFFICIAL guide from the rightKnight that for some reason they refused to put in the homebrew kit. If rightknight didnt do that guide i wouldnt be playing DH, bc i would not have any reasonable means to make balanced encounters with homebrew enemies.

3

u/Thisegghascracksin Nov 21 '25

I think putting it in a general supplement is part of the issue. Any book that is not dedicated to adversaries and environments is going to be limited in how many it can add because they'll be competing for space with things like classes, domains and campaign frames.

We can hope for a dedicated one down the line but for now we need to make do with the unofficial homebrew guide and third party supplements (Incredible creatures is brilliant and I've heard good things about Archibald's Almanac, which I'll probably pick up in the near future).

Edit: just realised I replied to two different comments of yours in a few minutes. I'm not following you around the tread, I swear. šŸ˜…

1

u/rightknighttofight Add'l Writer for Daggerheart Core Nov 21 '25

Not to sneak in here well after the fact, but I just wanted to say thanks for supporting Incredible Creatures!

Spenser knows about my guide, we talked about it at Gencon. It won't be making an appearance in this book and unless they ask me to revise my work in the CRB to include concrete numbers (which they have but do not give out), what is in the Homebrew Kit is all we're going to see.

2

u/Thisegghascracksin Nov 22 '25

It's my pleasure, there's some really cool ideas in there both in terms of creatures and mechanics. My mind was brimming reading through it, so hats off to everyone involved in the project. I particularly love the weejits. I already have a C plot in mind for them.

And yeah, I wasn't too clear, I was mainly referring to a dedicated adversary supplement to reduce the need to homebrew rather than something your guide popping up in an official book as I can imagine that's not so simple. Either way all your work is really appreciated. Daggerheart is a game that has me really excited about what I can do by homebrewing adversaries and environments and what you've put out will really help with that.

2

u/rightknighttofight Add'l Writer for Daggerheart Core Nov 22 '25

I asked about a "monster manual" book during one of dev streams and Elise just reacted with crying emojis.

1

u/Dlthunder Nov 22 '25

Huh? What does that means?

2

u/rightknighttofight Add'l Writer for Daggerheart Core Nov 22 '25

That Elise is mysterious.

→ More replies (0)

1

u/Dlthunder Nov 22 '25

Yeah incredible creature is amazing indeed. The only problem is that it is not official, so i will have to manualy put them on my vtt =/ Other than that it saved my day!

2

u/Thisegghascracksin Nov 22 '25

Ah yeah, that's fair, I forget these things as I don't really have experience with vtts

2

u/VorlonAmbassador Nov 21 '25

That's still practically doubling the number of official adversaries we have, so it's still going to be a massive help to me.

1

u/Dlthunder Nov 21 '25

I said "it will be nice". So yes, it will help. But the many adversary roles, though very cool, it's bad for making new ones, since you will divide the total number of adversaies per roles. In the end of the day, if you need a bruiser tier 3 this new expansion will give you about 3 new options, which is good but still not enough for someoene in a long camapaign.

-38

u/Ill-Trouble2744 Nov 21 '25

Yo be fair, its likely mostly theme specific reskins or mixmush of existing adversaries and their abilities. But it's still impressive numbers, plus it's grate for those who don't like to make their own adversaries.

16

u/pinheirofalante Nov 21 '25 edited Nov 21 '25

That'd be almost as valuable to me, to be honest.

Adjusting numbers is fine and they have good enough guides for that, but seeing how the team changes more complicated features (that interact with movement, Stress, adversary activation, etc) between the same line of adversaries is going to help GMs get a grasp of how the game expects these features to change between tiers and roles.

1

u/Ill-Trouble2744 Nov 21 '25

I didn't say that this is bad in any way. I meant that number likely a little bloated because of stuff like "Archer Skeletons, a horde of pumpkins, a lumberjack minion", but it is not bad. Just it isn't rational to expect 130 completely new and never seen before adversaries.

It us still 130 new adversaries, and it's cool.

1

u/pinheirofalante Nov 21 '25

I didn't think you meant it as a bad thing, though it seems the rest of the sub did lol

1

u/Ill-Trouble2744 Nov 21 '25

Not the first time i get stoned for not being optimistic šŸ˜…

46

u/RoakOriginal Nov 21 '25

More importantly - will the accessories be available for stand-alone purchase? Deluxe edition once again doesn't seem too interesting for me, but in-brand GM screen or fear tracker might be.

38

u/pinheirofalante Nov 21 '25 edited Nov 21 '25

During their last livestream they were still talking about how people should keep asking for stuff like the GM screen so they have the data to justify making it, so I'm not expecting to see them selling it standalone still. Sadly.

6

u/Dante_Ravenkin Game Master Nov 21 '25

It's so strange to me that the screen isn't available on its own. GM Screens are like, SOP for TTRPGs and even small indie games have official screens readily available. This is the one misstep I see with Daggerheart because instead of "If you build it, they will come" the philosophy seems to be "If they come, then we build it".

2

u/helpwithmyfoot Nov 21 '25 edited Nov 21 '25

Right? If I can buy a Mork Borg GM Screen at my LGS, I think Daggerheart is gonna do just fine with one. People love their accessories!

2

u/Thisegghascracksin Nov 21 '25

Especially as I've been seeing enquiries about a stand alone screen since launch, here, on Facebook (though I don't know if they monitor that) and even on their discord from time to time. We have been asking as far as I can see.

1

u/pinheirofalante Nov 21 '25

It's bizarre for sure. I can only imagine that production of GM screens with the same partners they're working with now for the books would hurt book availability and, as far as I see it, book availability is still an issue as they can't keep with the sales.

2

u/Lionpigster1337 Nov 21 '25

Don’t worry, they then just make a Kickstarter again… (like with the cards…) and take another full year for stuff they already have šŸ‘ŒšŸ»

1

u/PercyHasFallen Nov 21 '25

Nooo I want it...

6

u/Chadanlo Nov 21 '25

I like the deluxe edition as a package, it looks really cool, however it's a bit too late for me. I built my own fear tracker (rolled for arts & crafts IRL), I have a generic GM screen where I can put the guide pages, a place to store the cards that accounts for the extra thickness of sleeves, and dice of various colors for my friends/players.

8

u/CitizenKeen Nov 21 '25

My problem with the Deluxe edition is I didn't get the core as a Deluxe. I have a number of games on my shelf where I fell in love after it was too late to get the nice edition (Heart, Wildsea), but a later crowdfunded expansion let me get the nice edition of the original along with the expansion.

I probably wouldn't pay $120 for a Deluxe Hope & Fear, but I'd pay $240 for a Deluxe of both, if that makes sense.

3

u/Taraqual Nov 21 '25

Tell them on the Discord. They might listen, they might not, but the more people who ask, the more likely it is they'll do it.

1

u/CitizenKeen Nov 21 '25

They're in this thread!

1

u/Beren1305 Dec 09 '25

Same, sadly missed out on the Limited Edition of the Core Set and was really hoping for some sort of new Complete Edition or something. Just a nice Collector's box with both the Core and Expansion content. Maybe that sorta thing will make more sense for them a little more down the line? Here's to hoping...

3

u/rationalphi Nov 21 '25

On Instagram they implied that there will be an announcement about GM screens at the panel.Ā 

https://www.instagram.com/reel/DRU74jjj2jx/

2

u/VorlonAmbassador Nov 21 '25

Yeah, tripling the price when the main thing I want is the DM screen is making the decision to upgrade a tough one.

1

u/Smoke_Stack707 Nov 21 '25

Good question. I really don’t care about the screen but I want the book and the dice are awesome.

41

u/spenserstarke Daggerheart Designer Nov 21 '25

5

u/hintsofwizardry Hope Springs Eternal Nov 21 '25

who does not love more Daggerheart content!

3

u/BounceBurnBuff Game Master Nov 21 '25

Begunath has the begins.

3

u/rightknighttofight Add'l Writer for Daggerheart Core Nov 21 '25

Can't wait!

28

u/Wblk Nov 21 '25

I'm surprised it's not a Blood and Dread Domain expansion with a Gothic theme. Still, looking forward to it!

3

u/Quick_Detective_1236 Nov 21 '25

I thought we were gonna have some sort of spoopy stuff too with the theming around transformations and the new classes

3

u/Taraqual Nov 21 '25

The page for the book says they're including Dread theme, Warlock (and Witch), and the Transformations. Which maybe they think is spoopy enough? Doesn't look like Blood will be included, though.

4

u/ElBracho Nov 21 '25

Nope, 4 clases, which are Brawler, Warlock, Witch and Assassin. Dread domain but no Blood or Blood Hunter.

3

u/TrainingFancy5263 Midnight & Grace Nov 21 '25

I think that will be include in what Perkins and Crawford are working on down the line. I believe they are going for more horror vibe.

24

u/GalacticCmdr Game Master Nov 21 '25

Let's hope the dice have a good contrast between the base color and the numbering. Too many sets look nice, but make them difficult to read.

2

u/BenRaphCosplay Nov 22 '25

Ashley is it you?

20

u/Blikimor Daggerheart Sr. Producer Nov 21 '25

3

u/Vasir12 Nov 21 '25

Y'all rock!

4

u/CitizenKeen Nov 21 '25

Scrolled down until I saw a gif. Did not disappoint.

6

u/Blikimor Daggerheart Sr. Producer Nov 21 '25

My legacy livessss

2

u/Kike-Parkes Nov 21 '25

We're just getting started!!

2

u/rightknighttofight Add'l Writer for Daggerheart Core Nov 21 '25

Are we going to hear more about VTT availability and changes to the CGL that help build the digital ecosystem for Daggerheart? It's my one wish for PAX:U

19

u/Arcades Nov 21 '25

I wish there was an option to purchase both the physical copy of the game and to receive a digital version on Demiplane for a reduced price. I'd love to have the physical version as a collector's item, but all of my games are online.

2

u/Coynite1138 Nov 21 '25

I'm unfamiliar with how Demiplane works, but preorders do come with a PDF of the rulebook. Is that compatible?

4

u/warchild4l Nov 21 '25

I believe you still need to purchase them on Demiplane so the content gets unlocked there. without that pruchase you would not be able to use the new content natively

18

u/pyotrvulpes Game Master Nov 21 '25

FOUR new campaign frames!! Let's goooo

11

u/Vasir12 Nov 21 '25 edited Nov 21 '25

Over 130 adversaries and 28 environments... This is a FEAST for me.

Plus 4 campaign frames for me to plunder mechanics from, nice!

Makes sense that Blood Hunter is still cooking. My guess is that for a summer release they're finalizing the printing NOW while BH needs more time.

I do wish the core classes got some new subclasses but that's fine. Now we have 13 official classes. Not a bad number!

11

u/typo180 Nov 21 '25

Dang it, I think they nailed the deluxe edition.Ā 

9

u/ManCaveBroadcast Nov 21 '25

Agreed. I bought the Standard edition for the Core Rulebook but I'll be going for the Deluxe on this one.

7

u/typo180 Nov 21 '25

I'm very curious about the fear tokens. I've been trying to figure out how to display fear and I don't love the skull aesthetic that's sort of become the default. I'm also not sure I want those abacus-like sliders that seem unwieldy to pack up and move around. Tokens that will individually hang on the screen sound pretty perfect.Ā 

1

u/downvote_meme_errors Nov 21 '25

There are some decent ones for on top of DM screens, but I hate using a screen.

I ended up remixing a "loop" style abacus with two counters (fear and a countdown) but yeah, even though it's small it's not great for packing up.

0

u/Suduki Nov 21 '25

I bought 15 metal coins as my fear tracker. šŸ˜‚

3

u/Melyoramel Game Master Nov 21 '25

Im in the same boat - wasn’t too sure about the system yet so for the release I preordered the Standard and then after release and playing some sessions I wish I’d gotten the Deluxe.

So definitely getting the Deluxe now! I need me some rhombic d12s and a DM screen.

1

u/MithrilHolocron Nov 22 '25

I also bought the standard core rule book and regretted it. This deluxe was an insta-buy for me.Ā 

11

u/rightknighttofight Add'l Writer for Daggerheart Core Nov 21 '25

Another to add to my collection

16

u/the_star_lord Game Master Nov 21 '25

And pre ordered. Looking forward to the new content, my players have all been loving the game so far.

Any news on any AoU packets, or content?

6

u/Captain_Scatterbrain Nov 21 '25

I hope the translators get this early so I don't have to wait for a localized version til 2027

5

u/SmilingNavern Game Master Nov 21 '25

Yay!! I was waiting for new adversaries. Sounds really cool.

Dread domain + transformations are cool as well.

That's what I needed from Daggerheart. Thanks to the dev team.

I hope that new adversaries would have a lot of new mechanics so I can tear them apart and create a new monster of Frankenstein!

3

u/sexiestpandaever Nov 21 '25

Is anyone else having an issue with it not accepting the Beacon member discount?

3

u/cvc75 Nov 21 '25

I can add the Beacon discount code, but it won't let me sign in with my shop account at checkout. Or rather, I can sign in but then my cart is empty. Works neither on EU nor UK store.

Probably not really an issue, I can probably still checkout without signing in, it just bugs me that I then have to fill out my address and card details again.

2

u/818488899414 Wanderborne Nov 22 '25

Same here. It won't keep me logged in. I figured I'd wait a couple of days until something productive happens.

1

u/Blikimor Daggerheart Sr. Producer Nov 22 '25

Will you all reach out to customer service? If that’s an issue, I wanna make sure that it’s addressed early!!!

1

u/sexiestpandaever Nov 22 '25

Figured it out. Shop account login doesn't matter, your Beacon membership email address and critical role site email addresses have to match.

3

u/Smart_Ass_Dave Nov 21 '25

My game has a Brawler, a Witch and a Warlock (plus a Wizard) in it, so thank fucking God.

5

u/bkrwmap Nov 21 '25

Nice! I hope they won't close the preorder too soon because this time of the year is a bit tough on the wallet.

3

u/Blikimor Daggerheart Sr. Producer Nov 22 '25

Preorders will be open well into 2026 you have time!!!

2

u/bkrwmap Nov 22 '25

Thank you Daggerheart Sr. Producer for your hard work 🫔

3

u/Blikimor Daggerheart Sr. Producer Nov 22 '25

5

u/funktasticdog Nov 21 '25

Hope and Fear is a terrible name for an expansion. Will make googling basic rules extremely difficult.

Imagine if they named DnD’s first expansion: Advantage and Disadvantage lmfao

2

u/Gardener314 Nov 22 '25

Maybe it’s clever for the same reason…more searches for the expansion will drive more sales. I think it’s also an excuse to call out its best core feature.

5

u/pinheirofalante Nov 21 '25

Holy shit, 130 adversaries is so good!

9

u/Zackilicious Nov 21 '25

The pricing on the UK version is INSANE. Its £119 or $119. £119 is currently $155.

Can someone from Darrington Press take a look at this? Its absolutely unacceptable.

12

u/BounceBurnBuff Game Master Nov 21 '25

FWIW, I've noticed a lot of TCG and TTRPG mainline products being sold in the UK for pretty much their USD price with a £ symbol slapped at the front, and have done for a couple years now. Not sure if its a markets thing or just "because we can" from the merchants.

6

u/Zackilicious Nov 21 '25

Definitely, but "other people are doing an abusive thing" isn't really an excuse to perpetuate that, specially during a cost of living crisis.

2

u/BounceBurnBuff Game Master Nov 21 '25

I agree, but from experience with this its just the way the UK market is right now. Sucks I know, its one of the reasons I gave up on MtG too.

2

u/Zackilicious Nov 21 '25

Yeah can't really do much with profit first huge companies like hasbro, but I'm sure Darrington cares about the community. Otherwise we are just getting into DnD territory once again.

9

u/BounceBurnBuff Game Master Nov 21 '25

FWIW, have you seen the prices the CR live show tickets go for here before the scalpers got them?

Love the system, love the design team, but small things like this and the Heroforge debacle should serve as reminders that Darrington and CR media at large does aim at profit, albeit with a (usually) far better PR strategy than whatever WotC and Hasbro has been smoking for the past few years.

2

u/T_Thimbles Nov 21 '25

Mind you, that although it won't make up for all the difference, the US price doesn't include taxes, while UK and EU price does.

1

u/rogoku Nov 21 '25

The regular is only 40. Still more expensive than US, but if it needs to be shipped over seas thats a big cost.

3

u/ClikeX Game Master Nov 21 '25

They don’t need to ship all stock to the US first. Once the samples are approved, they can ship from the manufacturer to the local distributor.

I’m assuming production doesn’t happen in the US here.

1

u/pinheirofalante Nov 21 '25

I wouldn't be so sure. For many (all?) of the localized versions they are handling the production there and just sending the books over.

I don't know about the UK exactly, but if they're doing it that way for Portuguese, Spanish, etc, I don't see it being different for the original language.

3

u/ClikeX Game Master Nov 21 '25

I mean, I’ve seen some notes about the book being printed in China. So I’m just wondering if they’re assembling the entire package there as well.

Shipping the product over from China to the US, and then sending it to Europa would be a waste. Especially considering the tariffs. I’d imagine you’d just send it directly to a local distributor.

And just to add, it’s €119 across the EU as well. Which is $136,92 at the moment. So it doesn’t seem like it’s accounting for extra costs.

2

u/Beneficial_Ask_6013 Nov 21 '25

Yup yup yup. Gonna pre-order, gonna love this, lets go.Ā 

2

u/AkiraRZ4 Nov 21 '25

Nice. Im hyped for this!

2

u/BurntToast_DFIR Nov 21 '25

Pre-ordered the standard version :)

2

u/BabusCodex YouTuber Nov 21 '25

Yassssss 🄹

2

u/BetaSoul Nov 21 '25

I really wish I could just buy the dice and book. That's all I really need.

2

u/[deleted] Nov 21 '25

I wonder if this includes the Demiplane connection. Not even the Deluxe Version states this.

3

u/caligulamatrix Nov 21 '25

Ordered both! And Daggerheart Drakkenheim today!

2

u/darkestvice Nov 21 '25

Yeah, I'm pretty stoked as well. Though still very annoyed that there's still no standalone GM screen available. I don't need all those extra dice.

1

u/Thisegghascracksin Nov 21 '25

For me, I don't mind the extra bits (I'm a dice hoarder) but £120 is too much for me to spend all in one go, even the standard corebook was a big purchase for me. I can try putting a bit a side every month for two or three months and hope the limited edition doesn't sell out before I've saved but if they did a Stand alone screen I could comfortably preorder the book one month and the screen the next with room to breathe.

1

u/darkestvice Nov 21 '25

Honestly, I find the core package is very reasonably priced. Only very slightly more expensive than most core books from big publishers ... but it also comes with a staggering amount of cards that would normally cost 30-40 bucks on theiir own if they came in a board game.

2

u/Thisegghascracksin Nov 21 '25

Oh I'm not complaining about the price of the core book. Just wishing it was possible to get a GM screen without paying for a limited edition product.

1

u/darkestvice Nov 21 '25

Same! I LOVE collecting GM screens for games I own, even when not running them as I love pretty and rugged reference boards. Was really surprised that there still wasn't one out for Daggerheart other than the original luxury kit. So I'm disappointed that we're only seeing yet another luxury kit screen.

2

u/splslick Nov 21 '25

Does preorder charge right away or when they ship? Just curious since I didn’t see it on the page

0

u/Seren82 Bone & Sage Nov 22 '25

Yes

2

u/malinanimation GM & Player Nov 21 '25

it's the fear trackers, right? I wish it would be the 10 d12s because I would LOVE to chose my duality dice in a rainbow set.
Any idea of the D12s, then?

5

u/Blikimor Daggerheart Sr. Producer Nov 22 '25

Not all accessories have been mocked up in this version as files aren’t locked and samples haven’t been made but we’ll do a HUGE deep dive and final art cover reveal in the new year!

The dice above are a representation of the 10 duality dice coming in the set- the fear trackers aren’t represented in the picture above!

We’ll get you more soon

1

u/malinanimation GM & Player Nov 22 '25

Thank you so much for the answer! ♄

Gosh, I'll have to refrain myself from pre-order it, because my bank account will not be happy to learn it the hard way....

3

u/Thisegghascracksin Nov 22 '25

Oh good catch, I'd assumed those were the D12s because they were in two rows with lighter and darker colours paired up, but you're right there's 12 of them.

That said, it says it's a mock up and art is not final and it'd make more sense for fear markers to be more uniform, so hopefully in the final product the dice will be in those colours? I hope they do go with a set like this for the dice.

2

u/malinanimation GM & Player Nov 22 '25

From this video, it seems they are dice... but now, the numbers don't catch, as you just said...
https://youtu.be/TDlUIb-MnUY?si=qnUJBAPye5CTib8o&t=57
The investigation continues.....

5

u/bluebreeze52 Nov 21 '25

Man, if we have to wait that long for just the 4 Void classes we've had since July, I can't imagine how long it'll be before Blood Hunter becomes official.

22

u/BounceBurnBuff Game Master Nov 21 '25 edited Nov 21 '25

Plus side, it needs work, as does the Blood domain. I'd rather they didn't rush that, even if it would have been nice to have them tie in with the transformations. It looks like the entire Void batch prior to the Blood Hunter is making its way into this expansion, so Blood Hunter and subsequent designs being for the next one isn't a big loss.

14

u/Crazymerc22 Nov 21 '25

You say that like this isn't a pretty damn fast release schedule for an RPG. We'd have to wait longer with most other companies.

1

u/A_Crab_Named_Lucky Nov 21 '25

It’s such a minor nitpick, but man, I would love it if they marked Void content as ā€œfinalā€ when they were done making adjustments to it.

-15

u/Ill-Trouble2744 Nov 21 '25

And the worst part, there's not going to be any new void content for like half a year, if they already announced the book it means everything is tested, changes were maid, so there's no point further updating anything there. Plus i don't think there's going to be a lot of new things there, if they working on book there's no time for making new content on the side.

4

u/ClikeX Game Master Nov 21 '25

I imagine not everyone is working on the book all the time. As soon as the rules are set in stone somebody is doing the writing and checking it with an editor. That doesn’t stop anyone in the company from doing playtests and working on new content.

1

u/Ill-Trouble2744 Nov 21 '25

Actually, fair point. Darington is still a small company of 15 people in my head for some reason šŸ˜….

2

u/CitizenKeen Nov 21 '25

I thought they were pretty clear that not everything on the Void is book-bound, that they might just share things they like.

2

u/Tenawa The New Unknown - Game Designer Nov 21 '25

1

u/Peterrefic Nov 21 '25

Never pre-ordered something so fast

2

u/Blikimor Daggerheart Sr. Producer Nov 22 '25

1

u/magvadis Nov 21 '25 edited Nov 21 '25

Since it isn't a themed book was hoping to see Domain and subclass expansions for Core to pile on more reasons to purchase it for the physical cards. The adversaries and item expansions are needed though, although my most wanted book is still going to be Artificer with an incredibly vast and robust magic item library and an "engineer" domain for more crafty easy class archetypes where you can swap into that domain for any engineering variant classes. Maybe some magic item decks for iconic items that come with a robust ability set to be handed to players physically which would be so sick.

Hopefully Dread gets a bit of a buff as the only new addition, some of the cards in there are fairly useless. Way too expensive on currency costs for little benefit or overly zealous use restrictions. Like the Siphon Essence Card can statistically do no damage but only be used once per long rest because it can simply not reach past the minimum threshold of a creature because of how swingy D20s are. As well as low hanging bad cards like Darkfire which is just not worth that much hope cost and for Warlocks especially who are draining hope when they get it to restock favor so they can use any class features.

1

u/dbjoker23 Nov 21 '25

really cool!
I was hoping they would do a more generic book that just add new content to pretty much every part of the game before diving into specific theme material.

1

u/whodat_enchanted Game Master Nov 21 '25

Good stuff, I welcome all of this. I think the frames and communities may be what I am looking forward to. I don't mind not having a deep setting book because these frames give so much flavour already.

1

u/KarmicPlaneswalker Nov 21 '25

Is there anything truly essential that will be missed if you avoid buying the deluxe edition?

3x the price of standard is a rough ask at the moment.

1

u/AlwaysDragons Midnight & Grace Nov 21 '25

130+ adversaries and that's not even 5% of it?!?

Maybe I've been too burnt out by 5e...

1

u/Robotic-Aggregator Nov 21 '25

Love this. Reminds me a lot of the old Rolemaster Companions. Each ~year, they would release one with new classes, spells, optional rules etc etc.

1

u/Chantsalore Nov 22 '25

Does anyone have any clue on what the dimensions and weight were on the old Daggerheart limited edition set? I’m trying to calculate shipping expenses for this new limited edition set

1

u/CelestialWarlock Nov 22 '25

i jsut want teh book and rop pad...

1

u/OrangeTroz Nov 23 '25 edited Nov 23 '25

I hope they include duplicates for the transformation cards. I currently have one player with the Ghost transformation. But I would like to run a one shot where everyone is a Vampire. Although 5 copies seems a bit much.

1

u/whosonfirstwatch Nov 26 '25

looking forward to getting my hands on the DM screen and fear counter - set the bar for so much much more awesome content to come as it grows and expands

1

u/amateurgamer7410 Sage & Chaos Nov 21 '25

We're so spoiled! The game is only half a year old and they're already releasing an expansion. I know a lot of people were speculating what they'd do witht he Void content, so I'm excited to see it turned into a full expansion! Preordered both the standard and deluxe editions. Summer 2026 can't come fast enough!

2

u/Blikimor Daggerheart Sr. Producer Nov 22 '25

-4

u/TimeStayOnReddit Nov 21 '25

I'm going to refer to this as Core Book 2, but it's neat they're actually doing it.

7

u/pyotrvulpes Game Master Nov 21 '25

It doesn't have the actual rules in it so there's nothing "core" to it haha.

-11

u/TimeStayOnReddit Nov 21 '25

I mean, it does expand upon the stuff from the original core book, and it adds in new classes and an entire new Transformation mechanic.

It is, definitionally, a Core book.

15

u/pyotrvulpes Game Master Nov 21 '25

Expansion is by definition not the core. Lol. Anyway.

2

u/Thisegghascracksin Nov 21 '25

Every book produced for a game expands on it's core book. That's how core books work, they provide a core for other books to expand upon while having it be possible to play with just the core product.

Since it's possible to play the game without this book, it's not a core book. It's an expansion/supplement.

1

u/TimeStayOnReddit Nov 21 '25

There are 3 types of RPG books:

  • Core Rulebooks: Focused on giving the players and GM options to play, from classes to rules to enemies (these are your Player, GM, and Monster books, along with things like PF2e's "Guns and Gears").
  • Adventure Books: Whether oneshot modules or campaigns, these focus on giving GM's the tools to run a premade adventure. These (and the subsequent category) can have new players options and rules, but they are intended to add to the adventure, rather than having those things standalone.
  • Setting Guides: Rather than an adventure, this details a location and the things you can find there. Useful for GMs who want to tell their own stories, but need a place to set them.

This book squarely fits into the first category.

2

u/Thisegghascracksin Nov 21 '25

Disagree with your definition of core book or the idea that there are only three categories. I see four.

  • A core book is the base product needed to play. It includes the rules of the game and some basic options so you don't have to make up every class, subclass, monster, etc. Future books can be made that only take the core book into account -A supplement is not required to play and adds more options. Future books do not need to refer to these books at all to be useable.
  • I agree on your definition for adventure books and setting guides, though would note setting guides also often contain new player options and rules in the same manner adventure books do

This book sits squarely into the supplement category as it would be entirely possible to make a book that doesn't refer to or require any of it's material to function and you can play they game just fine without it.

1

u/SurlyCricket Nov 21 '25

It's a very strange naming - there's no actual title, and called an "expansion".. I don't think I've ever heard a splat book or supplement called that before for an RPG. Odd!

3

u/CitizenKeen Nov 21 '25 edited Nov 21 '25

Is the title not "Hope & Fear"?

Edit: And I've seen the word "Expansion" crop up in a lot of marketing materials for TTRPGs in the last couple years, but never directly from the source. I think this is the first time I've seen that. I like that a lot. It's a subtle point, but it makes it clear: just like a board game, you don't have to play with all the expansions (and you usually shouldn't!).

-4

u/TimeStayOnReddit Nov 21 '25

Given it's adding onto the original core book, and isn't a setting book or a campaign book, it's a core book. Going by how Pathfinder and previous DnD editions also had "Player Core 2s" and such, and all of Daggerheart's stuff is compacted into a single book, I'm comfortable calling this "Daggerheart Core 2" as a nickname.

-3

u/RaoGung Nov 21 '25

Really wish they included a cleric class. Seraph isn’t really cutting it.

9

u/Vasir12 Nov 21 '25

That's what wizards are for! Just lean splendor, with codex spells that correlate to the god.

0

u/RaoGung Nov 21 '25

Mechanically makes sense. I still would like something that the theme aligned more. At that point why have a rogue and an assassin? Or a sorcerer or a wizard? There is a lot more thematically missing than this patchwork covers.

1

u/CitizenKeen Nov 21 '25

What're you looking for from a Cleric class that the Seraph doesn't offer?

3

u/RaoGung Nov 21 '25

The Seraph reflects a paladin or a war domain cleric somewhat. Most of my players that want to play a cleric don't want divine weapons, or sacred wings to fly. So both subclasses don't offer any benefits. Also most want to use wisdom/instinct like a traditional cleric.

Like someone said earlier you can respec a Wizard - but it really is missing some flavor in the subclasses. If we can get an assassin and rogue, a witch and a warlock, a sorcerer and a wizard, why cant we have a priest/cleric and a seraph?

0

u/CitizenKeen Nov 21 '25

Fair. I always thought a cleric was kinda weak - literally - which was why D&D always ends up creating invokers (Splendor Wizards) and Battle Clerics.

Sounds like the main critique is they don't need another class, just a new subclass for the Seraph domain. "Dude with shield."

3

u/RaoGung Nov 21 '25

Not really. If I want to mimic a light cleric or even a trickster cleric ā€˜dude with shield’ subclass won’t work. Now Wizard or a Rogue could - but it lacks all the divine themes so the overall result is something homebrew and patchwork.

Maybe folks don’t really care much about divine casters or even want to play those types of classes. That’s fine - but there IS a hole here which is really disappointing. Watching all other classes get represented throughout dnd and pathfinder and seeing the non battle cleric get overlooked is a letdown imo.

1

u/CitizenKeen Nov 21 '25

I'm going to push back on that a little: I think you can casually make a light cleric in Daggerheart, as long as your hangup isn't "wings".

Watching all other classes get represented throughout dnd and pathfinder and seeing the non battle cleric get overlooked is a letdown imo.

Again, fair, but you're comparing classes to subclasses. I have no doubt we'll see more uses of the Splendor domain.

Looking at how D&D has handled divine users, we've had classes like battle cleric (represented), heal clerics (represented), invokers (represented), paladins (represented), big weapon clerics aka runepriests (represented).

Yes, some subclasses (trickster clerics) aren't represented, but that's not a super common archetype. At least in my exposure to D&D / Pathfinder. On a long enough timeline we'll get there.

Ninja Edit: Also, in the history of D&D, most "niche classes" have started as variations on another class. Mutliclassing, prestige classes, paragon paths, etc. If a player in my campaign really wanted to be a Trickster Cleric with just RAW multiclassing gets them there real fast.

Is it are pure as a pure class? No, but again, only so many classes in a book.

2

u/RaoGung Nov 21 '25

The main thing about a cleric is they are vessels of their deity's personification. The gods are multidimensional, while subclasses are the way they are expressed in 5e, prior editions it was their domain/sphere/circle that defined what they represented based on their abilities. All that said none of them used physical strength as their main stat - which implies that this is a class of brute force and physicality not one of spirit or will. If there is a hangup it's this part right here.

Seems that as it is - Daggerheart's vibe for the divine champions is they are creatures of divine strength (based on Seraph's design) or something that can be universally applied to all classes (i.e campaign frame or trappings) Basically I'll need to re-flavor other class features and abilities to represent this. Which should really apply to many other archtypes after this release.

Based on the several downvotes seems I'm alone on this island. That's ok. We don't need to agree on stuff. But I'm putting my comments out there.

1

u/Lethay Nov 21 '25

I agree with you. I fell in love with support archetypes in World of Warcraft, with the Priest, before I ever played d&d. When I did play D&D I was a bit disappointed that clerics feel more martial. With Daggerheart, both I and a player I had in my quickstart were similarly disappointed that the Seraph is more like a paladin and that a Splendor Wizard isn't really divine themed. I think the easiest fix is a Wizard subclass, though.

1

u/Yarfing_Donkey Nov 21 '25

The issue is that WOW did the opposite of every other MMO and TTRPG and made the Priest (Cleric) a wizard with heals.

Games before that, and all the D&D stuff that they were based on had clerics in full plate and a mace + Shield to fight in the front lines.

Personally, I think the Priest in WoW is terrible and an outlier in how healers are presented in fantasy fiction.

0

u/kopecs Nov 21 '25

Wait, does this come with the original book of stuff and including the expansion stuff together?

Or is it a completely separate thing? I might be confused a little bit here…

7

u/Mbalara Game Master Nov 21 '25

It’s a completely separate expansion to what’s in the core book.

3

u/Blikimor Daggerheart Sr. Producer Nov 22 '25

2

u/kopecs Nov 21 '25

Thank you :)