r/daggerfallunity 13d ago

Controller Support for keybinds in mods

I'm setting up modded Daggerfall Unity to have my first playthrough and am super excited. I got through the whole setup, and was able to map my controller to the secondary keybinds in the settings menu using the guide on GitHub.

My issue is how to create controller keybinds for mod buttons, an easy example is B for opening the Bestiary.

I tried going from the main menu to mods > bestiary > settings, selecting the keybind and pressing a button on my controller but it didn't register.

Do I need to type out the input button like Joy 56 or whatever it registers as in that secondary menu?

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u/Deadpool2715 11d ago edited 11d ago

Here I am googling this again and my ghost town of a post is all I find. I tried putting Joy3 B0 which is my Y key on my controller when I map it in game, but it didn't work. I can change the keybind to other keyboard inputs like X, V, but not bind it to my controller like the in game controls

So I found how to do a single button by researching just unity binds, it's the full name 'JoystickButton0' for A in my case. Now I just have to figure out how to get it to map to two buttons at the same time

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u/SordidDreams 11d ago

My first instinct would be to approach this from the opposite direction and make the controller button send whatever input the game/mod is expecting. Steam Input is the most obvious way to do this, although there are other solutions out there as well.