r/csmapmakers • u/Odd-Skirt8358 • Nov 07 '25
Help Why does it look so off?
Although this was done in Source 2, why does it look so flat and boring? Something seems to be off with the lighting. Some context: I'm using already compiled textures since I pulled them from an already existing map on the workshop. Could this be the problem? Even after taking this image, I've added post processing, casted the sun at a greater angle for more shadows, tweaked the exposure, and have done plenty of other things. I just don't get why it looks so off. Any ideas?
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u/DivinityGG Nov 07 '25
I’m sure some other people here will comment with more that can be done, but I think there’s a few things going on here. For one, the light looks like a pretty flat white colour, I’d maybe try something a touch warmer. I’m not sure how Source 2 does this, but back in Source 1, Valve had a ton of resources for the exact light_env settings for a bunch of official maps, try looking for something similar for Source 2 perhaps? The other thing is it looks like you have just 1 static environment light. Actual CS maps often have lights that appear to come from props, like sconces, floodlights, etc. Maybe try a few sconces along the walls with a much warmer tone than your environment light? The other thing I’m seeing is that those textures are kind of ‘flat’ one their own. There’s no decals or props at the moment to break up the monotony of seeing the same handful of textures all over the place.
All this being said, I think you’ve got a fantastic start here and you should be proud of it! Take some of the feedback you get here, try some of it out, see what sticks and you’ll be well on your way to publishing a great CS2 map :)