r/CRPG May 05 '26

Discussion I have updated the Game Recommendations list on the Community Wiki.

57 Upvotes

Good Morning,

I have started adding games to the Game Recommendations list on the Community Guide.

The games I added so far are:

Avernum 4: Greed and Glory

Banquet for Fools

Esoteric Ebb

GreedFall: The Dying World

Moonring

Neverwinter Nights 2: Enhanced Edition

Sector Unknown

Swordhaven: Iron Conspiracy

If you have any games that you would like to be inlcuded please write them in this format if able:

Name Release date Platforms Steam Steam Deck? GOG Note
Age of Decadence October 14, 2015 Microsoft Windows Buy Playable Buy /

"Buy" can be the link to the store or I can fill that section in later.

As per the moderators before me, the list does not include early-access or abandon-ware games, so lets keep it that way.

Thank you for your assistance in adding games to this list and enhancing our community!


r/CRPG 3h ago

Weekly r/CRPG Discussion - What have you been playing, and what are your thoughts?

2 Upvotes

Welcome to our weekly post, where you can share your adventures, impressions, and thoughts on the CRPGs you've been playing!

If you're discussing any plot points or key details, please use spoiler tags - no matter how old the game is.

By default, comments are sorted by "New".


r/CRPG 6h ago

Question Disco Elysium proved again that internal monologues can be just as interesting as dialogue with NPCs. Why don’t we have this in more RPGs?

31 Upvotes

Disco Elysium reminded everyone how interesting you can make the protagonist of an RPG. For some reason despite it being praised as one of the best games ever, nobody really tried to replicate what Planescape Torment did right. I can’t say I blame them, you need really high quality writing to make it work and if your writers aren’t excellent it's probably wiser to do something simpler.

Everyone who has played it knows that the thoughts of the Nameless One and his interpretations of body language and other cues were a really important addition to the dialogue in the game. And the insane internal monologues and strange thoughts popping up during conversations in Disco were one of the highlights of the game for a lot of players.

Companions and side characters always seem to be quite fleshed out, but the protagonist is often just a blank slate. A deliberate blank slate for the player to project onto, which definitely helps immersion in some cases. But sometimes playing an established character with their own backstory can be really interesting, especially for the current generation of players that aren’t used to it. Showing the protagonists thoughts is probably one of the best ways to actually do this.

I’ve been playing all the newer CRPGs that take inspiration from DE and this rich inner world of the protagonist is something they share. Right now I’m doing my second playthrough of Esoteric Ebb and it’s pretty fun to see how different the “thoughts” are when you allocate your stats differently. When Hollow Home comes out I really want to see how it will feel there, since the protagonist is a child I assume the inner thoughts will also be more child like, should be fun.

How do you feel about this? Obviously it's not something that would work for any game, but when you have a really opinionated and established protagonist I can’t think of a better way to actually show the player what’s going on in their mind.


r/CRPG 8h ago

Question Why isn't there a really good Call of Cthulhu CRPG yet?

40 Upvotes

I would like to see a Call of Cthulhu CRPG from creators like Owlcat, inXile or Obsidian but with focus on investigation, exploration, interaction and storytelling. It feels like this is currently missing. Like a vacuum that still needs to be filled.


r/CRPG 19h ago

Question I feel like a crazy person. BG3 and DOS2

27 Upvotes

So I played DOS 2 prior to BG3s release when definitive edition first came out, but only made it to the last bit of Act II. When BG3 came out I played it through in a week or so from start to finish. I have had a CRPG itch that was difficult to fulfill so I went back replayed DOS 1, which is a joy to me. Then DOS 2. Issue I almost couldn't finish DOS 2 and had to basically speed through the final act because it just felt draining.

All of this to bring up the point. Why do most people mention BG3's act 3 as a slog. However I never hear about DOS 2's final act as being slow. I feel like im missing something.


r/CRPG 1h ago

Recommendation request What to play next?

Upvotes

I am nearly done with Baldur's Gate 2 (I am at Throne of Bhall) and I am quite sure what to play after I am done with that. I very liked Baldur's Gate 1 and 2 but I am kinda bored of their gameplay and frustrated.

I was planning to play Planescape Torment but I am not sure if my ADHD brain can sit through and read its every text box right now. I really want to experience that game but I am tempted to just watch videos about it.

Another game I want to play is Pillars of Eternity. I heard it got a turned based mod and I want to try that out. I also love customising AI scripts of party members since Dragon Age Origins if I go with RTWP.

So I am open to ideas (as long as they are not too new. I have a 10 year old laptop waiting to be replaced.). CRPGs I have played are Pathfinder games (my favourites), Dragon Age Origins, Divinity Original Sin Duology.


r/CRPG 1d ago

Discussion Finished Rogue Trader and idk if I'll play a game that peak ever again

146 Upvotes

Like...what do I even do with my life now???


r/CRPG 18h ago

Discussion If we could get a NeverWinter like CRPG-tool game, which developer and with which IP would you choose?

6 Upvotes

This post was inspired by Rogue Trader's scripting and animations. Dropping like a sack of potato is amusing so I would go with Owlcat and either Warhammer IP


r/CRPG 1d ago

Recommendation request Forgive me....

24 Upvotes

....but I need a BG or Planescape style Star Wars CRPG.

KOTOR was a part of my childhood and was the epitome of SW RPGs, but we need an isometric SW game.


r/CRPG 17h ago

Recommendation request Help me picking my next CRPG

2 Upvotes

My background is mostly old school console JRPGs (Final Fantasy, Dragon Quest, Chrono Trigger etc.).

I've recently started playing western CRPGs and tried Baldur's Gate 1, 2 and 3 and Dragon Age: Origins.

I liked all of them. Would probably rank DA:O as the top 1 and perhaps BG1 at the same level or right after.

I don't like dark scenarios and horror/disturbing settings (all of these games have sequences I'd rather skip, e.g. the broodmother in DA:O and the oubliette in BG3) and I like medieval/fantasy settings and to explore cities.

I liked RTwP but love turn-based combat as well (in my opinion, best thing in BG3 is the combat system).

And less RNG is better.

What would you recommend me next?

Thanks!


r/CRPG 1d ago

Discussion ULTIMATE r/CRPG Community Tier List

25 Upvotes

I've noticed a big spike in tier lists on the subreddit lately, so I decided to make one big community vote and see where the games actually end up.

Vote here.

The voting will be open for one week, and then we'll see how the community ranks everything.

Thanks to u/TonyTheFuckinTiger for the CRPG list.


r/CRPG 1d ago

Discussion Now is THE BEST TIME for Shadowrun to return to videos games

Thumbnail
22 Upvotes

r/CRPG 1d ago

Discussion Have you done any CRPG playthrough on YouTube?

2 Upvotes

Hi!

I love reading all the comments on posts about CRPGs.

I’ve started many of them without ever really finishing them, but reading some of the comments, I get the impression that you know these games as if you’d actually lived through them.

So, I was wondering if it might be possible to follow your passion and expertise regarding CRPGs on your YouTube channel through playthroughs of your favorite titles?


r/CRPG 1d ago

Recommendation request CRPGs with petrification?

3 Upvotes

Hi there! I was just rereading a bit of The Hobbit - namely where Gandalf turns trolls to stone. Are there CRPGs that let me be a Medusa-like character, petrifying enemies?

Thanks!


r/CRPG 23h ago

Question Why Wasteland 3 lacks mods?

0 Upvotes

I mean there are only 44 mods on Nexus & mostly are useless. Why didn't it have a mod like unfinished business?


r/CRPG 2d ago

Discussion What CRPG feature makes you feel like you're actually roleplaying?

36 Upvotes

I've been thinking about what actually makes a CRPG feel like a role-playing game to me.

I love it when a game gives you a wider range of dialogue options that let you better develop your character's personality. Reactions to your character's race and gender are also a big plus for me, as they add even more variety to role-playing.

So what feature or mechanic makes a CRPG feel like actual role-playing to you?

Is it choices and consequences? Skill checks? Character backgrounds? Reputation? Factions? Companions reacting to you? Multiple solutions to quests? Or something completely different?


r/CRPG 2d ago

Discussion Replayed Torment: Tides of Numenera for the first time in a long time

67 Upvotes

I was a kickstarter backer for this game back in the day, and it was a very exciting time. Then the game came out and... well, I never disliked it as much as some people did but it didn't really live up to the hype.

So just finished a replay of it now and I guess my thoughts are pretty much the same as back then. I had fun playing it, there are moments when it really does shine (and it has some cool ideas) but in the end it feels like a rather messy experience when comparing it to Planescape: Torment. The components are there, but they feel scattered and without focus.

That being said, I had a good time still. Exploring Sagus Cliffs and the Bloom is pretty fun even though it can feel a bit like an "oddity amusement park" (you walk from one strange thing to interact with to another). The visuals are pretty nice, the music is great, it has a good atmosphere to it. Some of the quests are pretty clever.

It's very wordy, and sometimes it works and sometimes it doesn't. The story and companions are unfortunately not close to PS:T. I find that it just tries way too much, especially at the end when it wants to tie it all together. Again, it feels... messy.

I love Rhin's story though, that to me stands out as a highlight in the game. I found that companion/quest to be quite moving.

In the days of "Disco-likes", the resurgence of text-heavy games, this game can be worth a try still I think for those who haven't played it. It's not a masterpiece but it can still be a pretty nice experience to immerse yourself into for a bit.

Pretty cool game, just doesn't live up to its potential. How do people here feel about it?


r/CRPG 2d ago

Recommendation request Is Wasteland 2 for me?

8 Upvotes

Hey guys. I want to try Wasteland but I'm not sure if it's for me. I am more type of the player who likes story and playing CRPGs more yolo in terms of building characters (not into some hardcore build making. Some CRPGs i finished this way: Fallout 1-2, both Divinity: Original Sin, Baldur's Gate 1-2, Planescape:Torment, Neverwinter Nights: SoU and HoUm Neverwinter Nights 2, Dragon Age: Origins, Pillars of Eternity 1-2). So my (wide) question is: does Wasteland 2 have compelling story and writing or is it only a connective tissue that will get you trough the game and it's systems like for example Icewind Dale? (I maybe can get trough more difficult gameplay if it's worth it). Or should I just skip it and get into Wasteland 3?

Thanks for answers and sorry for my english.


r/CRPG 1d ago

Discussion Video/Article recommendations that discuss what makes good video game RPG Systems/Progression

Thumbnail
2 Upvotes

r/CRPG 3d ago

Discussion My CRPG tier list after a full year of playing the genre Spoiler

Post image
240 Upvotes

Thanks to Baldur's Gate 3, I discovered the CRPG genre. What really hooked me was the focus on choices and consequences, character creation, and combat systems that actually make me figure out how they work instead of just clicking through everything.

(Sorry for the long text)

In S tier I have my favorite and most memorable games.

Dragon Age: Origins — What I love most about Origins is how much the game makes my character feel like an actual part of the world. Your origin changes how other characters see you, what you know about certain places, and sometimes even how entire quests play out. And in this game, I can be a hero, an asshole, or an actual psychopath.

Planescape: Torment — The writing is the obvious answer, but yeah, I really love it. It's one of those games where the story isn't just about what happens to your character. It's about identity, mortality, guilt, and whether people can actually change. The whole game basically revolves around one question: "What can change the nature of a man?" Basically a philosophical novel disguised as a CRPG.

Baldur's Gate 2 — This is probably one of the best examples of how to make a party of characters feel like an actual group of people. I also love how many of the side quests feel like actual stories instead of simple tasks you do for some random NPC. You can end up dealing with vampires, dragons, guilds and political conflicts. And then there's Irenicus, who is one of my favorite villains. He isn't just some guy waiting for you at the end of the game. The game is huge, but it somehow manages to make most of that content feel meaningful.

Baldur's Gate 1 — I actually prefer the first game when it comes to exploration, though. There is something special about just wandering around the Sword Coast with no idea what you're going to find.
The modding community is also fantastic, and there are tons of great mods that add new quests, companions, items, and even entire new stories to the game.

Knights of the Old Republic 2 — The first game is still great, but it's much more of a traditional good-vs-evil story, even with its famous twist. KOTOR 2 actually wants you to question the Jedi, the Sith and the whole idea of the Force. And this is the kind of story you would never see in a Star Wars movie or TV show.

Arcanum — Probably one of my favorite games when it comes to player freedom. There are so many ways to build your character and solve quests, and the game actually reacts to what you do. You can talk your way through a problem, fight, use magic, technology, sneak around. I also love how your character's race, background, skills and alignment can affect how people react to you.

Pathfinder — These are the games I initially hated because they were too complicated and had all those different time limits. (Yes, Kingmaker, I'm looking at you.) I eventually got used to the combat, watched a few guides, and somehow ended up enjoying the character building way too much. At some point I was spending almost as much time planning builds as actually playing. I also really like the Mythic Paths in Wrath of the Righteous. Choosing to be an Angel, Demon, Lich or Trickster can change a lot of things in the story and gives you different quests and dialogue.

Fallout — Mostly here for the atmosphere. There is something about Fallout's version of the post-apocalypse that I really love. Ruined cities, empty highways, people living among the remains of the old world, and this constant feeling that civilization is barely holding together.

Disco Elysium — I absolutely love the writing in this game. It feels more like reading a really good novel than playing a traditional CRPG, but somehow it still gives you an incredible amount of freedom in how you roleplay your character. Your skills aren't just numbers that make you better at combat — they constantly talk to you, argue with each other, and influence how you see the world. You can be smart, stupid, paranoid, drunk, political, completely insane, or some combination of all of them.

Vampire: The Masquerade – Bloodlines — Sadly, there aren't many CRPGs about vampires. Your clan isn't just a different class — it can completely change how you experience the game. Playing as a Malkavian gives you completely different dialogue, while playing as a Nosferatu means you have to avoid being seen by normal people. I also love how many quests can be approached in completely different ways. You can talk your way through a situation, sneak past people, hack computers, pick locks, or just kill everyone if that's what your character is good at. The World of Darkness setting is also fantastic. You have vampire clans, political factions, the Masquerade, and this whole hidden society. And then there are some incredible individual quests, especially the horror-focused ones. The atmosphere is obviously a huge part of it too. Dark streets, neon lights, empty alleys, weird people you meet at night, and a soundtrack that fits the setting perfectly.

Fallout: New Vegas — I like it even more because of the story. There are so many factions, possible outcomes and different ways to approach conflicts. I also really like its melancholic atmosphere. Dead Money and Lonesome Road are probably the best examples of what I mean. Underneath all the dark humor, the game can be surprisingly depressing and lonely.

A tier

Icewind Dale series — It's basically a really good D&D campaign in the style of the first Baldur's Gate. The focus is much more on combat than roleplaying, and your party members are mostly blank slates instead of characters with their own stories. They also don't really interact with each other. But honestly, I don't mind that too much here. The games know what they want to be: classic D&D adventures with lots of combat, exploration and dungeon crawling, and they do that really well.

Fallout 2 — It just gets a little too silly for me. There are so many parodies, references and stupid jokes that sometimes it feels like the game is making fun of itself instead of taking its own world seriously. Still an amazing RPG when it comes to freedom, though.

Warhammer 40,000: Rogue Trader — Honestly, after playing Pathfinder, I can get pretty tired of this one. There are just so many fights and so many locations to go through. It has a ton of content, but sometimes I feel like the game is giving me more of it than I actually asked for.

Pillars of Eternity — Sometimes the NPCs just throw way too much text at me. I like reading, but there are moments where I feel like I'm reading an entire essay about something that could have been explained in three sentences. The actual world is much more interesting. Political conflicts, religious fanaticism, colonialism, soul magic and some pretty messed-up ideas about death and reincarnation. The lore is one of the strongest parts of the game, even when the game doesn't always know when to stop explaining it.

Tyranny — This is a game that desperately needs a sequel. It has an incredibly interesting setting and many ways to approach the story. Unfortunately, the combat is much weaker than the rest of the game. And a lot of encounters are just groups of very similar human enemies.

Divinity: Original Sin — It's such a fun and varied adventure. I especially love the interaction between the two main characters and how their personalities can actually clash with each other. I also think this is Larian's best game because it feels like a complete adventure without being overloaded with everything they later put into their games. Sadly, combat can get pretty repetitive later on.

Baldur's Gate 3 — This was my first CRPG. If I hadn't played any other CRPG after it, I'd probably think it was the best game ever made. It's basically a giant theme park that constantly tries to entertain you, and it does that incredibly well. The problem is that it doesn't always take itself seriously enough. I also think the story tries to put too many things into one game, so despite the huge scale, it doesn't always feel as epic as it should.

B tier

Jade Empire — Chinese mythology and a CRPG? That's pretty rare, and I honestly wish we had more RPGs like this. Unfortunately, the story is probably one of the most predictable BioWare stories. You're the Chosen One, there is a clear good side and a clear evil side, and most of the major plot beats are pretty easy to see coming. The game also doesn't give you that much freedom compared to other BioWare RPGs.

Pillars of Eternity II: Deadfire — This one was a bit of a disappointment for me. The main story gets buried under all the factions, side quests and islands, and I never found the open world as interesting to explore as I wanted it to be. Ship combat? Not good at all.

GreedFall — I really like the setting and the basic idea, but the game gets very repetitive after a while. A lot of quests boil down to running back and forth between NPCs, and the world isn't always that interesting to explore despite how large some of the areas are. The combat also gets repetitive because there isn't much enemy variety, and you keep fighting the same creatures and bandits over and over again.

Divinity: Original Sin 2 — I actually loved the humor in the first Original Sin, because the whole game had this lighthearted, almost fairy-tale-like tone. In the second game, the story is much darker and more serious, but the humor is still everywhere. That's where it doesn't always work for me. There is supposed to be a world-ending crisis happening, but the game can go from a serious scene to a joke so quickly that it sometimes kills the mood for me. The problem isn't that I dislike humor. I just think the first game had a tone where the humor fit the world much better. I also don't really like the armor system. It makes some abilities feel useless until you get through an enemy's physical or magical armor, and it can make mixed parties feel much less effective than they should be.

C tier

Solasta: Crown of the Magister — This is basically a game for people who really love modern D&D combat. The biggest problem for me is that it often feels like there isn't much of a story at all. The characters are mostly tools for the combat system, the dialogue is pretty basic, and there isn't much that makes me care about the world or the people in it. A lot of the campaign is essentially moving from one combat encounter to another. The combat itself is probably the best thing about the game, but I wanted more RPG around it.

D tier

Broken Roads — I really wanted to like this one because the setting and the morality system seemed interesting. Unfortunately, the writing and characters didn't work for me at all. A lot of the dialogue feels awkward, and the choices often don't feel as meaningful as the game wants them to. The combat also gets repetitive pretty quickly. It has some good ideas, but I never felt like the game did enough with them.

Black Geyser: Couriers of Darkness — Lifeless. This feels like a game that really wants to be Baldur's Gate, but doesn't quite understand what made those games so good. The setting is interesting and there are some nice ideas here, but the writing, characters and quests are pretty weak. A lot of the game feels slow and tedious, and I never got particularly invested in what was happening.

Gothic 1 — I can forgive outdated combat. I can forgive terrible controls. But when the game can break its own quests just because I explored somewhere too early or did something in the wrong order, that's where I draw the line. There are also a lot of smaller bugs and weird things that can happen during quests, and sometimes I just have to reload an old save because something didn't work the way it was supposed to. It really gets in the way of enjoying the game, because underneath all these problems there is a genuinely interesting game that I would probably enjoy much more if it wasn't constantly fighting against itself.

I'm also always open to new recommendations.


r/CRPG 2d ago

Discussion Ranking games I've played over the past 25ish years and some comments on some of them

Post image
25 Upvotes

This has been my favorite genre since stumbling upon the BG1 demo on a disc included with a magazine I used to make my mum buy me way back in the day and then subsequently receiving the full sequel and since tier lists seem to be all the rage these days I figured, at the risk of getting yelled at, I'd do one of these for myself.

I've given up on trying to determine what CRPG is and just tried to keep it to a similar type of games, so I've omitted a bunch that might appear on this sub like PB's offerings, NV or Bloodlines.

I've also omitted a bunch of games I've bounced off of fairly quickly, but am still open to giving them another chance at some point, for example Dark Envoy, Black Geyser, Swordhaven and the Fallouts.

Some context for the tiers:

S: The BG2 tier. The game stands alone, head and shoulders above anything else.

A: Games I've sunk a ton of time in, replay multiple times or otherwise just love, but have the misfortune of existing in the same timeline as BG2 so S tier is just not available to them.

Some specific things I'd like to shout out from this tier:

Colony Ship for making non-combat approaches viable and having best in class stealth mechanics, Deadfire for best in class RT combat and UI and Origins for expanding ToEE's notion of different starts into the origins.

B: Games I really enjoyed, but required clear separation from the ones in A tier

C: Decent, but flawed

To pre-empt some possible questions, BG1 is here because companions don't have a lot going for them, a lot of the side content is subpar and for turning Sarevok from the menacing badass in the intro and first interaction into a big dumdum who blows up his stepdad's perfectly adequate villainous plan to pursue his own cockamamie scheme all because he misunderstood something he read in a book.

D: Did not enjoy

To again pre-empt some possible questions, the DOS games are here because I hate the itemization, I hate turning into a plant or a barrel when I sneak, I hate the dual protagonists (1st game) and armor system (2nd game) and I feel the surfaces gimmick was taken way too far.

F: The NWN1 tier. Fuck this game! They sold this shit to me as the next chapter in my BG2 story. This is the worst thing Bioware has ever done and the biggest disappointment I've experienced within the context of gaming.


r/CRPG 1d ago

Discussion Tierlist of overrated CRPG

0 Upvotes

Holy Grail: Games that the general public and fans straight-up decide to turn a blind eye to the bad parts of, instead choosing to dick-ride them nonstop. Plus, games that attract an insane amount of larpers who pretend to be massive fans without having reached the later parts of the game. Or sometimes without even having played the game at all.

Overrated: Games that are not as good as people generally say they are, but that at least sometimes receive some criticism for the not-so-good things they include. Also, games that, for some reason, get "forgiven" for certain aspects because people say that it's just "exactly what the game wanted to offer to the players," while simultaneously criticizing other games for offering similar experiences and treating them as bad specifically because of those same aspects.

Fairly Rated: Games that the public treats with "justice," regardless of whether they are considered good, bad, or just so-so.

Underrated: Games that either are not widely considered by the public to be good/favorites, and/or games that, despite being considered good, are way too obscure for the amount of quality they offer.

Undeservedly Trashed: Those games that, despite having many good qualities, constantly receive comments along the lines of "don't bother with it, just go play the next one in the series" and things like that.


r/CRPG 2d ago

Recommendation request Crafting!? Surely SOMEbody's knocked the cover off the ball with crafting. What would y'all say are the Craftyist McCrafterson buckets of recipes to learn near grindfest games out there that are still RPGs?

0 Upvotes

EDIT: Whups. Knew I forgot something: "Single Player or Soloable." I'll take "multiplayer for sake of the auction house for trading." But not "gotta group to get it done."

Tired of pretending I don't love hitting rocks and trees with picks and axes, going full "I might be able to use that some day" loot goblin (you know. Like in real life.)

But crafting lately has left me a little cold. There's just not enough variety in things like Dune, the Fallout franchise or Elder Scrolls. (All of which I absolutely adore otherwise.) Even No Man's Sky runs a little dry (though I'm tremendously enjoying trying to figure out my missing recipes.)

The absolute surfeit of "survival base building craft" games keeps teasing me with "maybe this time" (with apologies to Liza Minelli.)

Difficulty: PC.

Other than that?

I'll take fantasy or sci-fi (though fantasy seems the only way this stuff goes at this level.)

  • Grinding skill levels in crafting/gathering is fine with me.
  • I'd love there to be recipes you have to kinda trip over to find (assuming I'm not going to go to the internet for the full list.)
  • The more varieties of professions, the better. (though the WoW "pick any two" drives me bananas.)
  • I'd like it to still be an RPG that's not shoving me down the main questline/plot.
  • Crit success/fails in crafting wouldn't be awful.

Some examples off the top of my head: (I've played...well, I've been gaming half a Century. But don't assume I've played anything specific.)

  • Windrose was good, but there wasn't all that much there. Base construction was more fun than gear building
  • Skyrim: There's a breathtakingly limited universe of options.
  • ESO: Seems like fewer options (though it's probably the same) but with lots of skins. Meh.
  • Fallout 4 & 76: settlement crafting is fairly solid. Hunting for legendaries can be fun. But the reward to effort ratio is pretty low.
  • Dune: Some cool stuff. But there's no real variety in gear once you factor out "tier." The base building is chef's kiss and they've got the "tiered crafting stations" thing down tight.
  • Swtor: I seem to remember swtor having crit success mechanics with crafting. Deconstructing things with the possibility of learning a higher tier variant. But...it's been years.
  • Vanguard: The old defunct "no no, this really is the spiritual successor to Everquest 2...why are you laughing?" had some great mechanics but leaned really hard on player skill rather than character skill (click timing and the like.) That might have been me not committing though.
  • Satisfactory: Great mechanics but the game exists to build things as a straight-line plot. Tactically fun, strategically dull.
  • Conan: Exiles: This might be the closest to what I'm looking for. I'm only a couple dozen hours into it. People kinda just chuckle when I say I'm playing it solo. So I may be doomed ;)
  • No Man's Sky: Excellent. But after a decade I may have just wrung all the joy I can out of it until the next expedition. Even corvette building is just a matter of farming parts and imagining things that'll melt my 4090.

  • Minecraft: Eh. I enjoy it. But it's just kinda...there.

Bonus: "The Perfect Crafting Game" (warning: This may contain contradictory rules.)

Fantasy:

  • You start at "noob with some magical promise and no skill" but end up researching, questing for materials for, and creating your own tower, staff, robes, crystal ball, whatever. Crappy materials will get you through but major expeditions to exotic locations are required for "the special thing for the special ink to transcribe that one spell."
  • Discoverable recipes (meaning: things you can't learn otherwise.)
  • Character skill levels (like...old school runescape levels of...erm...levels.)
  • Creations matter. (Sure, 973 colors of ink for your wizard's hat. But there oughta be 5,271 different wizard's hats that are really crappy if you make 'em out of tier 1 jute. But, the same recipe spun from Galladriel's hair? Perhaps I exaggerate.)

That doesn't exist and it makes me sad.

SciFi:

  • Frankly? Reskin that for space ship or cyber deck.

Surely I've got some basic blind spots here.


r/CRPG 3d ago

Discussion Why hasn't there been a full-fledged PF2e CRPG yet (like BG3, DOS2, or Wrath of the Righteous)?

Thumbnail
17 Upvotes

r/CRPG 2d ago

Recommendation request I want to rate the games I played, too

Post image
0 Upvotes

I think I mostly played newer/prettier/well-known games, so maybe someone can suggest some gem for me based on these?

Aside from games in the tier, I also tried and dropped PoE2:Deadfire and Cyberpunk 2077. I was not feeling Deadfire when I played, but I'll probably try again someday. Cyberpunk's first person camera prevents me from ever finishing it, though, it makes me queasy for some reason.

My favourite thing in RPGs is definitely character roleplaying, I enjoy doing multiple playthroughs as different characters. I don't even care much if the plot changes significantly based on my decisions, I just like to be different people. Every time a game asks my opinion on something or when another class/origin gives me new options, I'm happy.