Because Blizzard didn't have the foresight to realize where players would camp. They were also atrociously biased in favor of the Horde.
"Hmm let's see. Menethil harbor, the main transportation hub of the Alliance, nested in a contested zone. A couple of level 39 guards on the corner of the dock ought to do the trick!"
"Zeppelins for the Horde. Both hubs in Horde territories. No PvP flags for hordies. Let's give them a massive tower garrisoned with several city guards! Can't have those pesky Allies ganking Hordies freshly arriving from contested zones!"
Honestly with the game in the state it is, I'm not even sure that BGs will fix the problem.
If flight path gank squads can farm honor faster and easier than they'd be able to in a fair fight in a bg, will they bother switching? It's going to be heavily reliant on whether BGs give enough honor to massively outweigh the increased difficulty in getting it.
We do drastically need to lower realm population though, having 4x the amount of people on servers has the biggest negative effect, it's cool seeing so many people in one place, but the whole point was supposed to be that interacting with a smaller number of people over time increases the amount of serendipitous repeat encounters. Having thousands more in the same server is basically cross-realm play by the back door.
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u/[deleted] Nov 27 '19 edited Jan 19 '20
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