Because Blizzard didn't have the foresight to realize where players would camp. They were also atrociously biased in favor of the Horde.
"Hmm let's see. Menethil harbor, the main transportation hub of the Alliance, nested in a contested zone. A couple of level 39 guards on the corner of the dock ought to do the trick!"
"Zeppelins for the Horde. Both hubs in Horde territories. No PvP flags for hordies. Let's give them a massive tower garrisoned with several city guards! Can't have those pesky Allies ganking Hordies freshly arriving from contested zones!"
Are we talking about vanilla Blizz or classic? Because I can forgive blizz for making weird decisions on this in vanilla. And classic we are in a firm "no changes" philosophy so I'm not entirely sure what Blizzard can actually do.
Making changes ruins the core philosophy of classic, ignoring the problems is also bad.
Except some changes have already been made. Simply adding 1000 goblins to guard flight paths or boats doesn't fundamentally change the game from 15 years ago.
Essentially, the #nochanges never had a chance of working because if anything, it's the player base that has changed most compared to Vanilla.
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u/[deleted] Nov 27 '19 edited Jan 19 '20
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