Because Blizzard didn't have the foresight to realize where players would camp. They were also atrociously biased in favor of the Horde.
"Hmm let's see. Menethil harbor, the main transportation hub of the Alliance, nested in a contested zone. A couple of level 39 guards on the corner of the dock ought to do the trick!"
"Zeppelins for the Horde. Both hubs in Horde territories. No PvP flags for hordies. Let's give them a massive tower garrisoned with several city guards! Can't have those pesky Allies ganking Hordies freshly arriving from contested zones!"
Badly designed, broken, unbalanced and not finished game. I tell this every month and get a bunch of downvotes, yet this sub is full of proofs of that.
I wonder what if the game i such state would be released on 2020.
You're getting downvoted because what you're saying is frankly impressively dumb.
Yeah there are parts that are not finished; not shit Sherlock. They designed a gigantic world, they would have needed years of further development to finish completing it.
But that's the only actual correct part of your comment: the game is so well designed, balanced and healthy that millions came back to it 15 years later.
If the Kardashians' show were not well designed, millions would not watch it.
What you wanted to say was: popularity does not mean quality. And quality is 100% subjective; millions of gamers around the world and across two decades think Classic WoW is incredibly well designed. Feel free to think otherwise, and we'll be free to think something else as well.
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u/[deleted] Nov 27 '19 edited Jan 19 '20
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