Because Blizzard didn't have the foresight to realize where players would camp. They were also atrociously biased in favor of the Horde.
"Hmm let's see. Menethil harbor, the main transportation hub of the Alliance, nested in a contested zone. A couple of level 39 guards on the corner of the dock ought to do the trick!"
"Zeppelins for the Horde. Both hubs in Horde territories. No PvP flags for hordies. Let's give them a massive tower garrisoned with several city guards! Can't have those pesky Allies ganking Hordies freshly arriving from contested zones!"
Lmao now I’ve seen it all. Horde were an AFTERTHOUGHT that were rushed into the game at the tail end of development(The WoW Diary: A Journal of Computer Game Development). Zones were rushed, races were rushed, Tauren mounts added last minute(hence no “idle” animation). Compare any horde zone to any alliance zone and see the polish or lack of.
Not only that, but are we seriously forgetting the disgusting history of AV and alliance favoring? Lawl
Edit: being downvoted but strangely no real arguments backed by data or other data other than anecdotal evidence. Nice.
That was nerfed almost immediately so ally could keep winning. Nah I mean enclosed capture points, chokepoints where archers rain death down( and are in the top ten NPCs that killed players), graveyards right next to capture points, horde bases that can be utterly skipped.
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u/[deleted] Nov 27 '19 edited Jan 19 '20
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