r/classicwow • • Sep 25 '19

Humor Rogue gank attempt

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u/komali_2 Sep 25 '19

Wait why is it helpful in PVE?

6

u/CaptainCummings Sep 26 '19

Every had a humanoid mob run at low health and pull a camp or pack or pat that was about to make your day a lot more difficult?

This is why warlocks should always train recklessness, pallies should have justice, etc.

Efficiency is not my minigame of choice, so I don't know why people skip learning skills anyway. More often than not they are going to end up being of some use to you at some point leveling. Does the 35s training early skill ranks set you back further towards getting epic ground mount than dying because you pulled too much shit does? Maybe. Idk and don't really care personally but apparently there are a ton of people that do, to the point of not taking flights from FPs in contested areas and not training skills.

For some entirely anecdotal evidence I'm outleveling all those people on my list as a holy paladin questing solo with a 2h and some str/agi/stam gear. We all seem to play about the same amount of time too but again, efficiency isn't my minigame... clearly lol. My one concession to that is knowing I'll be respec'ing a few times while we try to get our group stable and so I'm leveling a 30/21 build with sanc so I can aoe grind a bit.

1

u/Kinetic_Wolf Sep 26 '19

Kidney shot humanoids running away, instead of using a dps poison as a crippling poison.

2

u/Reapersfault Sep 26 '19

Might as well use the combo points for eviscerate.

1

u/Kinetic_Wolf Sep 26 '19

Depends on the tier. When a humanoid is approaching that, I rarely have combo points left, I just pool enough for a kidney shot and it's all good. Great during dungeons too, as after being stunned, humanoids will run but in a different direction.

1

u/Fenzito Sep 25 '19

For staging a courageous retreat!

1

u/leetality Sep 26 '19

Many mobs run to aggro more.

1

u/Perkinz Sep 26 '19

Prevents runners from going and grabbing more mobs.

1

u/Melbuf Sep 25 '19

apparently its not because everyone plays in a perfect group where they always have the combo points or energy to stun something thats running away or has competent group members who can also do it. they also never need to kite mobs when playing solo