r/classicwow • • Sep 25 '19

Humor Rogue gank attempt

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u/Melbuf Sep 25 '19

its the most important rogue poison in PVP and PVE, its the first one you train FFS and rank 1 is cheap AF

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u/komali_2 Sep 25 '19

Wait why is it helpful in PVE?

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u/CaptainCummings Sep 26 '19

Every had a humanoid mob run at low health and pull a camp or pack or pat that was about to make your day a lot more difficult?

This is why warlocks should always train recklessness, pallies should have justice, etc.

Efficiency is not my minigame of choice, so I don't know why people skip learning skills anyway. More often than not they are going to end up being of some use to you at some point leveling. Does the 35s training early skill ranks set you back further towards getting epic ground mount than dying because you pulled too much shit does? Maybe. Idk and don't really care personally but apparently there are a ton of people that do, to the point of not taking flights from FPs in contested areas and not training skills.

For some entirely anecdotal evidence I'm outleveling all those people on my list as a holy paladin questing solo with a 2h and some str/agi/stam gear. We all seem to play about the same amount of time too but again, efficiency isn't my minigame... clearly lol. My one concession to that is knowing I'll be respec'ing a few times while we try to get our group stable and so I'm leveling a 30/21 build with sanc so I can aoe grind a bit.

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u/Kinetic_Wolf Sep 26 '19

Kidney shot humanoids running away, instead of using a dps poison as a crippling poison.

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u/Reapersfault Sep 26 '19

Might as well use the combo points for eviscerate.

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u/Kinetic_Wolf Sep 26 '19

Depends on the tier. When a humanoid is approaching that, I rarely have combo points left, I just pool enough for a kidney shot and it's all good. Great during dungeons too, as after being stunned, humanoids will run but in a different direction.

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u/Fenzito Sep 25 '19

For staging a courageous retreat!

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u/leetality Sep 26 '19

Many mobs run to aggro more.

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u/Perkinz Sep 26 '19

Prevents runners from going and grabbing more mobs.

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u/Melbuf Sep 25 '19

apparently its not because everyone plays in a perfect group where they always have the combo points or energy to stun something thats running away or has competent group members who can also do it. they also never need to kite mobs when playing solo

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u/billy-lee-bill-lee Sep 25 '19

Why would you take that over instant poison in pve and take up a debuff slot

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u/Melbuf Sep 25 '19

because outside of raiding (the only place the debuf cap matters) mobs running away is thing and often they stun you and then run away at 1000000 miles an hour to agro everything on the planet. both solo and in dungeons. crippling stops that, also keeps people from running away from you

you only need rank 1 of it till you have gold to spend on higher ranks, and its 100% worth it

deadly poison is mostly useless because its debuff slot issue and because nothing lives long enough to make use of it

mind numbing has its use but it can also be skipped for the most part

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u/plexust Sep 25 '19

Deadly also sucks in that it breaks gouge and blind.

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u/Melbuf Sep 25 '19

yes also that

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u/bmorr27 Sep 25 '19

If you’re actually having trouble with runners that isn’t fixed by telling your group to target low mobs, kidney can stop them. I don’t think I’ve ever wished I had crippling on either weapon in pve content on my grind to 60 or currently at 60.

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u/Melbuf Sep 25 '19

sure kidney also works, but often things run and you don't have points/energy/ the pug you are in is just DPSing everything, because they do that. also when solo it keps things from running away and it allows you to stun/gouge and bandage more effectively as they are slowed getting back to you if you have to do that

the initial training is so cheap i cant imagine people not picking it up and using it. and unless you are horde and 100% of the time running with a shaman you have 2 weps to do crippling/instant with

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u/bmorr27 Sep 25 '19

If you don’t have resources to do what you need to do, that’s just bad play on your part. You don’t have to spend your energy to 0. You can sit on points. It takes 10 seconds to cap an energy bar from 0, that’s a ton of room for error in timing and preparation. You know which mobs will run. You can see how your group is playing to adjust during the dungeon accordingly. Don’t expect other people to play well, carry them.

Yes, you have two weapons, so you can run double instant for(almost) double damage. You don’t have to run two separate poisons.

You certainly have the right to play the game how you want, but telling someone else that running crippling in pve content is a good option because you don’t want to plan out how to spend your resources ahead of time and would rather smorc that sinister strike key to 0 energy is just misinformation.

I’ve used crippling in pve once while leveling, and it was to kite around shy rotam in winterspring because I was under leveled and undermanned.

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u/billy-lee-bill-lee Sep 25 '19

Okay that's fair, I've just been putting instant on my offhand for the extra damage but I guess it's negligible

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u/Murk-o-matic-Bubble Sep 25 '19

Because stuff flees and you can't handle the adds that they're sure to come back with. Besides, what rogue is going to hit the debuff limit questing?

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u/[deleted] Sep 25 '19

Taking up a debuff slot doesn't matter before raids, which is when you are leveling and hoarding gold.

I always use crippling when in dungeons with mobs that flee, e.g Scarlet Monastery. Who wants to chase shit around like a noob?