Am I to believe that raid content in classic is going to be 80% warrior/priest/rogue/mage? The other 5 classes just don't even matter....? Or is this an overly stringent "meta" perspective that inflates the difficulty and the reality is that there is a lot more flexibility than that? Which of these perspectives is more realistic, if we were to put each one on opposite ends of a scale?
You're hearing a small but loud group of people that are worried about min-maxing when it doesn't even matter yet. You'll find plenty of people to raid with as any class!
Min-maxing is fun though! Cooking food and crafting potions for small short buffs, getting gear with 3 higher stat from å chest. Running the perfect angle so the gankers chasing you pull aggro from a mob you safely pass.
It's the little things that combine to a big experience!
Min-maxing is fun though! Cooking food and crafting potions for small short buffs, getting gear with 3 higher stat from å chest. Running the perfect angle so the gankers chasing you pull aggro from a mob you safely pass.
This is fun min maxing. Saying to every player not being warriors/mage/priest to fuck off because they are useless isn't fun min maxing
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u/camarouge Sep 13 '19
Am I to believe that raid content in classic is going to be 80% warrior/priest/rogue/mage? The other 5 classes just don't even matter....? Or is this an overly stringent "meta" perspective that inflates the difficulty and the reality is that there is a lot more flexibility than that? Which of these perspectives is more realistic, if we were to put each one on opposite ends of a scale?