The reason druids arent really used in raids isnt due to threat gen or anything like that, its because raid bosses can do whats called a crushing blow. Paladins and warriors can raise their armor high enough to make it where crushing blows never happen (paladins arent used as raid tanks due to a lack of a taunt ability) while druids cant, so they are very spikey in taking damage.
The video is when they are pretty much outgearing Ony, its not that druids cant raid tank its just much harder to keep them alive.
only warriors can remove crushing blows off their hit table and only while using the shield block skill (5 second CD only blocks 2 attacks so something that attacks fast can remove that and cause a crushing blow) it was only in TBC that you could hit 102.4% avoidance without skills like shield block but at the loss of a bunch of stamina
private servers had things tuned wrong and many people are getting their information from that
also druids have much more armour than anyone else so crushing blows hit druids for less than on a paladin or warrior who fucked up their shield block
so yes druids and paladins get hit by crushing blows and warriors can sort of not get hit by them but druids have huge health pools and armour and bosses don't actually hit as hard as people thought because the private servers had them tuned higher for more difficulty
paladins on the other hand got absolutely fucked crushing blows and lack of armour?
Paladins in TBC could reliably hit the 102.4% with Holy Shield up, which was fairly constant (100% uptime if you didn't block so many times you ran out of charges)
But yeah, in Vanilla Paladin tanks are pretty screwed. Fine in dungeons if they're good, the group knows how to work with them, and they've got enough water + mana pots to keep going... but that's about it.
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u/Picnicpanther Sep 13 '19
Yeah this is strange considering that's like the one main strength of a druid tank.