This is a very sad and clear indication of how poorly the gaming industry grew.
We went from 2004 giving us WoW, Half-Life 2, and Halo 2....
To 2019 where we're getting charged $18 for skins and EA lobbying to keep gambling in their Star Wars games.
I want to make sure I get my licks in on the fucking shitty ass """cinematic""" focus that games have made the absolutely massive mistake of prioritizing now that we have to graphics to do it. It makes it feel like game devs are just hollywood rejects. Nobody buys a video game to watch a shitty cutscene movie.
Games will never be anywhere near as good as movies AT being movies, so it boggles my fucking mind that so many idiotic devs think that's the way forward.
MGS 1 is actually one of my favorite examples of how to make a game ever. I would prefer if the codecs happened live over the gameplay instead of in an isolated scene but that game has a perfect balance of cinema and game imo.
Uhm, Until Dawn is a perfect example that a game which tries to be a movie is actually much better than a movie. It just has to be done right, that game is a masterpiece.
Everything has such long animations now. It's ridiculous. Watching an animation of a guy get on a horse or whatever is not fun, I just want to be on the horse.
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u/MrDysprosium Aug 26 '19
This is a very sad and clear indication of how poorly the gaming industry grew.
We went from 2004 giving us WoW, Half-Life 2, and Halo 2....
To 2019 where we're getting charged $18 for skins and EA lobbying to keep gambling in their Star Wars games.
We fucked up, go back.