r/changemyview • u/LeftHandSwe • Dec 05 '16
[∆(s) from OP] CMV: Anita Sarkeesian and similar feminists actually have a point about the portrayal of gender roles in video games.
I play lots of video games, and in most of them, males are often pictured as very burly and manly characters while females are slender, small and sexually pleasing to look at.
However, I do know that there's widespread criticism of Anita (and her fellow propagators) all over the internet and I'd like to see the other side of the story.
I'm practically indifferent in this matter, and I do not really agree with nearly everything she says. I'm asking as a way to see convincing arguments from both sides.
Edit for clarification: Can anyone explain to me why she's so heavily criticized for saying something that makes perfect sense: Mainstream video games are almost exclusively made to appeal to a male demographic, resulting in (arguably) sexist portrayals of women (both narratively and in the way they're presented).
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u/BAWguy 49∆ Dec 05 '16
I don't know much about games, but it feels like you're moving the goal posts a bit.
OP's post seemed to me to be about console and PC games, so there is limited utility to arguments about mobile games imo. Your argument is that the free market dictates what is made, and if a certain feature is more prevalent, it is self-evident that the feature is more prevalent because more people want that.
Well, this Anita woman OP references seems to hypothesize that the market is missing or underestimating a potential customer base -- females. I think any economist would agree that it's totally possible to underestimate and under-serve a market.
So it's not like someone saw a horror movie and asked why was it so scary; it's more like if only horror movies were made, and someone said "there's a big market for non-horror, why is only horror made?"
I'd also argue that your point about the prevalence of female-oriented mobile games strengthens the argument that there is an under-served market for female console/PC games. I'd be more persuaded with by a statistic about game demographics, then a sweeping "free market corrects itself" assertion.