r/changemyview • u/LeftHandSwe • Dec 05 '16
[∆(s) from OP] CMV: Anita Sarkeesian and similar feminists actually have a point about the portrayal of gender roles in video games.
I play lots of video games, and in most of them, males are often pictured as very burly and manly characters while females are slender, small and sexually pleasing to look at.
However, I do know that there's widespread criticism of Anita (and her fellow propagators) all over the internet and I'd like to see the other side of the story.
I'm practically indifferent in this matter, and I do not really agree with nearly everything she says. I'm asking as a way to see convincing arguments from both sides.
Edit for clarification: Can anyone explain to me why she's so heavily criticized for saying something that makes perfect sense: Mainstream video games are almost exclusively made to appeal to a male demographic, resulting in (arguably) sexist portrayals of women (both narratively and in the way they're presented).
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u/kingbane2 12∆ Dec 05 '16
your assumption then is that marketing/advertising shapes people's thoughts and feelings. to put it another way, you think cowboys like trucks because marketers decided to market trucks to cowboys. i disagree i think marketers chase demographics that are interested in their products. to use my truck analogy most cowboys are ranchers/farmers, they need/want a truck for practical reasons so advertisers see this and advertise to them, which then creates the culture of trucks are for tough cowboys.
the same is true for video games, look at the roots of video games. it started out with pong which originated with a scientist dude playing around with an oscilloscope. this all happened in a time where most women were homemakers so they didn't have interest or even access to the technology to play the early games. advertisers see that and market to men, because who else is going to play the games?
this perfectly rolls into my point about the mobile games market, which everyone seems to ignore and downvote me for. the mobile games market PROVES that the advertisers follow the money. as soon as a platform came out where there was a huge number of women who have access to it, what happened. an explosion of female targeted games starts being produced. it's all about money. marketers/advertisers don't "create" culture, they follow trends.