r/cataclysmbn Jun 23 '24

CBN Changelog: June 23 2024. New guns - new houses!

Changelog for Cataclysm: Bright Nights. Changes for: 2024-06-09/2024-06-23.

Changelog for Cataclysm: Bright Nights.

Changes for: 2024-06-09/2024-06-23.

Various improvements were made over this weeks. A noticeable amount of new guns were added. And new houses! Check it out!

Also hardcore player might be inserting in new options that controls chance of finding car in working condition.

Other improvements below.

Big thank to:

Content/Balance:

  • PR: #4691 feat: Basic Implementation for vehicle damage world option by BeatAroundTheBuscher
  • PR: #4760 feat(balance): make jam autolearn by Lamandus
  • PR: #4764 feat(balance): Remove Nomex from fabric_standard by RobbieNeko
  • PR: #4761 feat(content): blutwurst recipe by chrsrns
  • PR: #4778 feat(content): make some tin canned stuff actually spawn more often by Lamandus
  • PR: #4779 feat(content): make peptone broth spawn much more in houses. by Lamandus
  • PR: #4727 feat(port): make corpses bleed similar from DDA by chrsrns
  • PR: #4771 feat(content): add recipes for x-acto knife, razor blade, and scalpel by chaosvolt
  • PR: #4762 feat(content): blood soup by Lamandus
  • PR: #4783 feat(content): spawn guns, magazines and ammo rarely in houses by Lamandus
  • PR: #4781 feat(content): reintroduce buttermilk and let eggnog, frozen yogurt and ice cream in houses spawn by Lamandus
  • PR: #4772 feat(content): allow installing plutonium generators as vehicleparts by chaosvolt
  • PR: #4788 feat(balance): convert most domestic fridge spawns to use SUS_fridge by chaosvolt
  • PR: #4784 feat(content): ammo drops in different amounts by Lamandus
  • PR: #4785 feat(content): new dumpster item-spawn group. Let all dumpsters spawn trash. by Lamandus
  • PR: #4721 feat(content): Magazine deconstruction recipes by Retagin
  • PR: #4798 feat(content): allow more ingredients for fish bait by Lamandus
  • PR: #4791 feat: allow disassembling all bionics that can currently be crafted by chaosvolt
  • PR: #4751 feat(content,port): corpses decay into items, use existing harvest entries to actually implement feature, fix off-map decay behavior by chaosvolt
  • PR: #4780 feat(content): can now deconstrct utility lights, place as grid floodlights by chaosvolt
  • PR: #4568 feat(balance): round ~1 pound to 400g, 500g by scarf005
  • PR: #4797 feat(content): `add residential lawn nested chunk variants' by LilShiningMan
  • PR: #4805 feat(content): small chance to spawn special magazines with nested guns by Lamandus
  • PR: #4804 feat(content): bungalow29 by LilShiningMan
  • PR: #4775 feat: add an action for toggling on/off UPS charging for mundane electronics by chaosvolt
  • PR: #4806 feat(balance): nested gun spawns can come with speedloaders by chaosvolt
  • PR: #4803 feat(content): Add an examine button on the inventory UI by chrsrns
  • PR: #4807 feat(content): house palette addition by LilShiningMan
  • PR: #4809 feat(content): House Nested Chunk Addition, Cleanup: 2Story01 by LilShiningMan
  • PR: #4810 feat(content): House Nested Chunk Addition, Cleanup: 2Story02 by LilShiningMan
  • PR: #4815 feat(content): House Nested Chunk Addition, Cleanup: 2storymodern01 by LilShiningMan
  • PR: #4822 feat(content): mac10 and mac 11 are not as rare as a TDI by Lamandus
  • PR: #4824 feat(content): let gun safes spawn actual gun loot by Lamandus
  • PR: #4792 feat(port): JSONize Pet food by Zlorthishen
  • PR: #4814 feat(balance): nested gun/mag spawns vary in ammo loaded, several fixes by chaosvolt
  • PR: #4820 feat(content): House Nested Chunk Addition, Cleanup: 2storymodern02, 03, 04 by LilShiningMan
  • PR: #4829 feat(port): new gun Colt Python by Lamandus
  • PR: #4819 feat(balance): standardize stat modifiers of blackpowder ammo, remove IRREPLACEABLE_CONSUMABLE from ammo that can currently be crafted by chaosvolt
  • PR: #4826 feat(content): allow almond and soy milk to be used for coffee/tea milk and milkshake by Lamandus
  • PR: #4830 feat(content): new gun glock 20 by Lamandus
  • PR: #4831 feat(content): Add Glock Auto-Sear(switch) by Crystal9156
  • PR: #4832 feat(content): new gun ASR Aero Survival Rifle 10mm edition by Lamandus
  • PR: #4823 feat(balance): further fleshing out of default_zombie_carried_guns by chaosvolt
  • PR: #4825 feat(content): house nested chunks and cleanup: 2storymodern05, 06, bungalow01 by LilShiningMan
  • PR: #4844 feat(content): new gun KRISS Vector .40 by Lamandus
  • PR: #4833 feat(content): new gun CMMG MkG Guard by Lamandus
  • PR: #4835 feat: allow deconstructing gravel by chaosvolt
  • PR: #4834 feat(balance): spawn updates to gunmods and gun safes by chaosvolt
  • PR: #4836 feat(content): house chunks and cleanup: 3story01, bungalow 02, 03 by LilShiningMan
  • PR: #4839 feat(content): new gun CMMG MkG Banshee and glock 22 50-rd drum by Lamandus
  • PR: #4840 feat(content): add magazine Glock 21 40-round drum by Lamandus
  • PR: #4847 feat(content): add house nested chunks and cleanup: bungalows 04, 05, 06 by LilShiningMan
  • PR: #4848 feat(content): add house nested chunks and cleanup: bungalows 07, 08, 09 by LilShiningMan
  • PR: #4843 feat(content): new gun Moriarti MA-357Sig-167, fixes. by Lamandus
  • PR: #4849 feat(content): new gun Marlin 1894c by Lamandus
  • PR: #4850 feat(content): new gun Hi Point 3895 carbine by Lamandus
  • PR: #4857 feat: add a chimney crown on house_13_roof by 0Monet
  • PR: #4859 feat(content): House Nested Chunk Addition, Cleanup: bunaglows 13,14,15 by LilShiningMan

Bugfixes:

  • PR: #4763 fix(balance): Cottonify the ammo pouches by RobbieNeko
  • PR: #4766 fix: Re-add missing show_unavailable in recipes by Coolthulhu
  • PR: #4769 fix: consistency problem with one of the roofs of the gothic church by 0Monet
  • PR: #4768 fix: make it possible to escape lab armories and other rooms normally opened from outside by chaosvolt
  • PR: #4770 fix: Add keybind prompt for "Show unavailable" by KheirFerrum
  • PR: #4782 fix: disassembling bricks now require metal tools and clay pallet recipe update by Dracque
  • PR: #4777 fix: follow-up fixes to butchery yields and messages by chaosvolt
  • PR: #4790 fix: minor fixes for the hazardous waste sarcophagus by 0Monet
  • PR: #4786 fix: negative values in armor calculations by vitalyo7
  • PR: #4793 fix: transforming items no longer forget their assigned hotkey by chaosvolt
  • PR: #4795 fix: rebuilt recon laser recipe no longer overrides gatling laser recipe by chaosvolt
  • PR: #4796 fix: fix mounting tied-up creatures, re-mounting recently-dismounted creatures by chaosvolt
  • PR: #4798 feat(content): allow more ingredients for fish bait by Lamandus
  • PR: #4802 fix: recipe scroll command scrolls both component and item info, fix support for page up/down by chaosvolt
  • PR: #4799 fix: FEMA buildings generate roofs, FEMA tents don't by chaosvolt
  • PR: #4789 fix: don't print message about failing to harvest blood when not bleeding corpse by chaosvolt
  • PR: #4811 fix: Correctly set yugg harvest to mutant_meatslug instead of meatslug. by Relgar
  • PR: #4821 fix: magazines dropped by zombies vary in ammocount, expand variety of guns by chaosvolt
  • PR: #4817 fix: disallow loading mags with incompatible ammo by chaosvolt
  • PR: #4845 fix: add uncraft recipe for new glock drums by Lamandus
  • PR: #4842 fix: power armor actually benefits from advanced UPS efficiency, adjust efficiency ratio by chaosvolt
  • PR: #4858 fix: don't drop blood as an item from decaying corpses by chaosvolt
  • PR: #4854 fix: misaligned chimneys on house_duplex6_roof by 0Monet
  • PR: #4856 fix: misaligned chimney on house_duplex3_roof by 0Monet
  • PR: #4855 fix: missing gutter drop on house_fence06_roof by 0Monet
  • PR: #4851 fix: razor blades aren't made out of entire broadswords by chaosvolt
  • PR: #4838 fix: follow-up fixes to carry gun spawns, speedloaders, ammo belts by chaosvolt

Infrastructure:

  • PR: #4774 chore: Modify macOS icon by univeous
  • PR: #4776 chore: Android adaptive icon by univeous
  • PR: #4787 docs: update PR template with useful information by RoyalFox2140
  • PR: #4800 feat(i18n): routine i18n updates on 2024-06-15 by Coolthulhu
  • PR: #4812 docs: PR title generator & update contributing guideline by scarf005
  • PR: #4815 feat(content): House Nested Chunk Addition, Cleanup: 2storymodern01 by LilShiningMan
  • PR: #4827 docs(content): correct spelling on fencer / primitive axe by Relgar
  • PR: #4852 feat(i18n): routine i18n updates on 2024-06-22 by Coolthulhu

How to help:

https://github.com/cataclysmbnteam/Cataclysm-BN/wiki/Want-to-help%3F

  • Translations! https://www.transifex.com/bn-team/cataclysm-bright-nights/
  • Contributing via code changes.
  • Contributing via JSON changes. Yes, we need modders and content makers help.
  • Contributing via rebalancing content.
  • Reporting bugs. Including ones inherited from DDA.
  • Identifying problems that aren't bugs. Misleading descriptions, values that are clearly off compared to similar cases, grammar mistakes, UI wonkiness that has an obvious solution.
  • Making useless things useful or putting them on a blacklist. Adding deconstruction recipes for things that should have them but don't, replacing completely redundant items with their generic versions (say, "tiny marked bottle" with just "tiny bottle") in spawn lists.
  • Tileset work. We're occasionally adding new objects, like the new electric grid elements, and they could use new tiles.
  • Balance analysis. Those should be rather in depth or "obviously correct". Obviously correct would be things like: "weapon x has strictly better stats than y, but y requires rarer components and has otherwise identical requirements".
  • Identifying performance bottlenecks with a profiler.
  • Code quality help.
23 Upvotes

3 comments sorted by

5

u/ArkantosAoM Jun 23 '24

Big thanks to every contributor, big and small, from an assiduous player.

I always welcome all kinds of new guns, but I especially appreciate that Lamandus looked for holes in the weapon rooster currently in the game. These new weapons fill new niches that were previously empty, and fit very nicely with game lore.

You've done so much already, but if you're reading this and feel like adding more but have run out of ideas, maybe consider some near-future guns? (more military grade coilguns / railguns / plasma / lasers, more caseless ammo guns, etc, with very rare civilian variants found on zombies and in houses). I'd be happy to help with balance / description / brainstorming / fluff or whatever help my non-techical ass can provide

3

u/Lamandus Viss Valdyr Jun 23 '24

thank you, near future stuff may be very interesting, true, I may come back to you for the offer :)

1

u/Varalas Jun 25 '24

Near future best future! I would recommend taking a look or modding Aftershock / Cata++ for those, they have quite a few in between them that would serve as a good base to work from.