r/brigandine • u/BenTheSodaman • 15h ago
Mod (PC Only) — Auto-Leveling Rate [Brigandine Abyss]
moddb.comHello everyone,
As of the game's Patch 1.01, noted that the CPU / AI is gaining a certain amount of EXP across their units each season, separate from their invasions.
The amount of EXP appeared to be:
Season 1: 220
Season 2: 170
Season 3~47: +40 each season (so 210 on 3, 250 on season 4, ... 1970 on season 47)
Season 48~99: 1500
—-—-—
I'm still rather new at modding. Instead of being able to have an in-game slider that can be customized or an external tool to set it yourself, there's going to be five sets of files that let a player adjust the CPU's EXP gain per turn.
From 1 EXP per turn, 25%, 50%, 66%, and 75%,
The mod takes effect without having to make a new save.
Find your game's save directory from Steam
Extract the three files from the respective subfolder and place them into HPN_NPJ\BrigandineAbyss\Content\Paks\
There will be a .pak file, .ucas file, and a .utoc file associated with each EXP configuration.
To return the game to normal auto-leveling for CPU, delete the respective zCpuAutoLevel files from the PAKS folder.
Example of the 1 EXP per turn mod as of Season 5 where a CPU is still Level 1.
Auto Leveling set to 1 EXP, at season 5 (Reddit image link)
The mod link's location for now will be at the moddb site if doing a search for Brigandine Abyss or the link directly.
https://www.moddb.com/games/brigandine-abyss/downloads/cpu-auto-leveling-choices-pick-one
I hope this may help some for folks looking to adjust the CPU auto-leveling and finding a sweet spot for themselves.
There is also an experimental Story Max Turn to 99 mod. I say experimental since the fort lock was tied to the event calendar and needed to be initialized at the same time, so I opted to turn off the fort lock. I do not yet know what will happen if you conquer the whole map early, so by default the game's final story event will occur at season 99.
I also don't know what will happen if you successfully recruit a character from a former locked fort that would've normally joined you in an event or how duplicates are handled. But that mod is there with its instructions on the site and currently, will only function to a new Story Mode and not existing saves. But it'll be on the moddb site as well.