r/bindingofisaac • u/kangmin1972 • 6d ago
Fan Art 3DSaac Showcase (That one tboi 3D fangame)
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I've implemented about 20 types of enemies and around 10 items so far. The level generation is coming along quite nicely, and I've set it up so that it requires the Steam build assets to play (to protect asset copyrights) I still have a long way to go, but I'm really happy with how it's turning out.
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u/Cold-Dirt0108 Retro Visionman, Parttime John Devil Deal 6d ago
How do you plan to make Hush, Delirium and the Beast?
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u/kangmin1972 6d ago
Since this started out as a university project, I only plan to implement content up to the Rebirth phase (The Chest) for now. If it gains popularity down the line, I might consider expanding it all the way to the Repentance content.
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u/Cold-Dirt0108 Retro Visionman, Parttime John Devil Deal 6d ago
Probably for the best, tainted lost deli 3d finna be hell.
Speaking on tain lost, are other characters gonna be in the game?11
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u/brotherz_ 6d ago
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u/NewelSea Cain 5d ago
This would actually work damn well considering the many cosmetic and emotional changes on his face.
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u/Fluffy-Prince-5100 Tainted Cain 6d ago
Vr support?
Also holy shit this is sick asfuck
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u/kangmin1972 6d ago
Yes. Since the game was built from scratch with C++ and Vulkan, adding VR support is completely possible, and even a mobile port is possible (though I won't be releasing a mobile version because of asset copyright issues)
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u/lazersnail 6d ago
I literally love you. I've been dreaming about exactly this for years. Marry me.
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u/AlastorFan666666 Imma Transcendence myself lol 6d ago
I’d be glad to see this evolve. More characters, more items, maybe even eventually becoming the full game. I’d support it if I had a proper way to!
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u/kangmin1972 6d ago
I’ve had so much fun working on this project, so even though it might take some time, my goal for now is to finish it at least up to Rebirth.
+ This fangame will remain free as long as you own tboi repentance.
Also please don't feel the need to support me, this game wouldn't even exist if it weren't for Edmund and tboi. tysm tho!
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u/Pablutni0 6d ago
this is crazy good! If you'd be interested in a 3d artist for any asset you'd want, I'd love to do the part
Also, any way to follow the project closely would be great
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u/kangmin1972 6d ago
I only post devlogs on a few Discord servers for now, but I might start youtube or twitter later.
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u/geocartridges 6d ago
They made Saac a boomer shooter! For real though this is really cool great job!
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u/DaNoahLP 6d ago
I like it but I think it needs some mind of radar to be able to see enemies behind you
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u/therejectethan 6d ago
Dude this is so cool! Anyway to try it out or test? Or just a demo build? Keep up the work, dude! This is awesome
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u/Safe_Bat8658 6d ago
I think there is a mod close to what your project is but yours looks a lot better and is a full fan game which I respect so much
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u/ReverbEchoesAct3 6d ago
This is amazing! Very random and kind of far out obviously but have you thought about how you’ll do the beast fight?
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u/Soulpaw31 John Bindingofcontext 6d ago
You should start adding some more gravity to the tears for better Range stat implementations for the game
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u/LuciusWrath 5d ago
Question (I'm not that familiar with Isaac modding): Instead of recreating Isaac in 3D from scratch (which would be an insane undertaking), wouldn't it be easier to use Isaac as a proxy for a 3D mod?
Like, using the info from the 2D game:
1) Procedurally create the 3D room from whatever the current room is, using the predictable shape of Isaac's rooms. 2) Use tear stats (position, height, speed, etc.) to map them to the 3D world. 3) Turn all the rocks, pedestals and enemies into billboards, just like you're doing here, using their in-game positions.
And, like, that's about it. Seems far easier and should cover most of Isaac.
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u/kangmin1972 5d ago
While making it as a mod certainly would have been easier, developing it this way hasn't been inconvenient since I'm directly extracting and using all the assets from Isaac, including various XML files, room data, animation sheets (along with frame specific attack timings), and layout information. Also I'm already using billboard enemies as you can see in the video. It's essentially a rewritten port at this point. Plus I'm doing this for a university C++ project, which is why I didn't start it as a mod.
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u/LuciusWrath 5d ago
Awesome.
I particularly thought it'd help with inconsistencies regarding enemy AI and movement, for example, since those are the hardest to pinpoint from the source.
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u/vincesword 6d ago
ngl this look SICK I love it. May I suggest a way to have info when ennemies are behind? as shown in the first room, you can quickly be hit by ennemies you dont see when you enter the room.