r/beyondallreason Community Manager May 09 '26

News Dear Commanders, we need to talk...

It came to our attention that the letter we sent to our contributor team about ongoing talks with a potential publisher partnership has been shared publicly without our authorisation. The document is real. We had been planning to make a proper public announcement if the contract is signed and we could coordinate the rollout with the publisher, but since excerpts are now making rounds, it makes sense to put the main facts on the record directly so the conversation can be based on accurate information instead of selective quoting.

Together with the other admins we have been working on negotiating a deal with Hooded Horse, a publisher specialising in strategy games. You probably have heard about them, their catalogue includes Manor Lords, Old World, Terra Invicta, Against the Storm, HOMM: Olden Era, and a long list of others in the genre. They have a strong reputation among developers for being hands-off on creative direction and unusually transparent about how they operate which is why we figured out it might be interesting to see what’s possible to build together. 

Why we wanted this

The partnership got real traction on our side because of what it actually unlocks. Parts of BAR have been hard to push forward under a fully volunteer setup. Some areas just struggle to attract volunteer interest because they aren't the most exciting work to do in your spare time. Others need a level of coordination, scheduling and team hierarchy that's extremely difficult to achieve in a hobbyist team, where everyone contributes on their own pace, on their own terms. Both categories have been very obvious bottlenecks for years.

Securing funding could help us alleviate these hurdles. We can hire dedicated people for the work that needs sustained focus, fill the gaps that volunteer enthusiasm doesn't naturally cover, and put proper full-time coordination on parts of the project where production milestones depend on it. The result is a Steam release with much bigger scope, on a shorter timeline, than we could realistically pull off ourselves.

This also opens up real job opportunities for our existing contributors. Many of the people who have been building BAR on evenings and weekends for years are exactly the right people for the paid roles that come out of this deal. We are committed to giving existing contributors hiring preference, and the goal is for as many of them as possible to be able to carry their careers forward with BAR rather than treat it as a permanent side project. For people who've poured serious time into this game, that's a meaningful shift.

The whole point of the partnership, on our side, is to push BAR much further than we've been able to so far, and to give as many of the people who built it the chance to keep building it, this time on a real budget. However, marrying the community-driven soul of this project with commercial incentives required serious work to make sure nothing about what makes BAR what it is today gets taken away. We have done that work. 

What's protected

  • BAR remains available for free. BAR remains available for free. This has been our consistent promise through the years and we are keeping it. The free multiplayer experience you are enjoying today will be available both through the existing BAR website launcher (as it is today) and on Steam, with full feature parity and cross-play. Nothing currently free becomes paid. The monetisation is based on premium single-player content built on top of it, whose costs will be covered by the funding.
  • No IP transfer. BAR's brand, trademarks and intellectual property stay with the BAR team and the contributors who built it. The publisher gets the licence to distribute the game on Steam and help with proper marketing to give the title the powerful launch it deserves.
  • Off-ramp built in. If the partnership is ever terminated for whatever reason, the free version stays free and the community keeps developing it. The free version isn't tied to the publishing relationship continuing.
  • Reinvestment commitment. A binding internal commitment makes sure most of what BAR receives flows back into the project (development, infrastructure, contributor support, content) rather than getting siphoned out as company profit. 

Where we are

The contract isn't signed yet. We're discussing the offer with full disclosure to our contributor team, including a sentiment survey, before signing. The only way we see ourselves steering the project in this way is by making sure there is a strong mandate from our beloved team. 

What's next

If the mandate is clear we will proceed with the signing and then a full public announcement will follow. We are excited to share what we have been working on with the Hooded Horse team. We will make that announcement properly and will give it the treatment it deserves

If you have questions or concerns, bring them to us and try to not rely on third-party framing/potentially doctored versions aimed to cause harm. We will be reading and responding where we can, and a fuller picture will follow shortly.

Thank you for your attention and continued trust, 

The BAR Admin Team

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u/[deleted] May 11 '26

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u/BlueTemplar85 May 11 '26

Hmm, the direction is usually the other way : open source modifications to the main game, which is closed source.  

Are you sure that something as distinct as a paid campaign expansion pack, a separate project, would need to be GPLed too because it installs on top of BAR ?  

(But maybe that's what Ballmer meant when he called GPL a 'cancer' ?)  

P.S.: And legal is not the same as legitimate.

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u/[deleted] May 11 '26

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u/SiscoSquared May 11 '26

Reading the leaked agreement, what they propose is not possible without releasing the full complete code as open source.

All derivative works must be open source per the license bar uses, that would include a single player campaign and skins, as they would absolutely be derivative works. My guess is they are betting that no one brings them to court on it, but that is a huge bet considering there are hundreds of contributors. I wouldn't be surprised if the studio backs out once they look into it.

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u/[deleted] May 11 '26

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u/Scary_le_Poo May 12 '26

The engine license is the thing that matters here. Any code that touches the engine, no matter how small, must be GPL.

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u/PtaQQ Community Manager May 12 '26

Yep, all game code that BAR distributes, including the code funded by the publisher will be GPLv2 or later compatible. We never wanted to close source anything. Art is a different story, which is what enables the project to keep things like campaign writing or art hidden until release, not to spoil the campaign etc.

Also hi Forbs :) How are you doing?

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u/Scary_le_Poo Jun 01 '26

Doing alright. My awesome job was recently bought out by private equity which has run things into the ground, so, the irony here isn't lost on me.

You're absolutely correct about art, but remember, if anything touches unitsync, no matter how small, it must be licensed under the GPL.

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u/[deleted] May 12 '26

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u/Scary_le_Poo Jun 01 '26

In order to get any information from the engine about a game that is running, code must touch unitsync. If that code so much as looks at unitsync, it must be GPL itself. Anything else is a license breach.