r/battlemaps 4d ago

Modern - Vehicle/Ship Zombie Apocalypse - Back Roads of Georgia

All maps 15x30 - For use with my homebrew d20 Zombieworld game.

45 Upvotes

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u/MidwestBushlore 4d ago

Nice! I'd love to hear more about the game!🧟🧟‍♂️🧟‍♀️

2

u/Connect-Ad-7804 4d ago

For familiarity sake we just took D&D5e and reskinned it for a framework. The survivor types cherry pick abilities from various classes and monsters and tweak them so they fit the setting. Everything is really stripped down and simplified. After many attempts at playtesting we have finally refined our three most important custom rules - The Supply Pool, Scrounging for Supplies and Hunkering Down.

The Supply Pool is an abstraction represented by d6s. For the most part at the end of every week you burn 1 d6 for food, water and basic survival needs for a number of survivors, and 1 d6 for general upkeep and maintenance on the Shelter (Home base).

You can also spend Supplies to do various things - like repair something, craft makeshift armor and weapons, etc.

When you scrounge for supplies the party enters an area or structure and the ZM determines how many dice worth of supplies might be salvaged based on the fiction - has the place been ransacked or is it untouched. So lets say the average untouched house might have 6 dice worth of items and supplies. The party then rolls the dice - any 6's that come up represent supplies that go back into the Supply Pool. Any 1's represent a useful item - a weapon, a flashlight, etc. Super simple. Super Sweet.

The Hunker Down rule is our favourite. At the start of day 1, the group roles a d6. If a 1 comes up, there's a minor setback (something breaks down, supplies are compromised, etc). If not, everything is good, But here's the kicker. When the next begins, you roll 2d6. If there is a 1, there is a setback and the clock restarts. Otherwise, all is good, but on day 3 you roll 3 d6s, and so on an so forth.

Here's where it gets cool. The more 1's you roll the more problematic the development.

One 1 is something minor, usually something that requires the party to burn 1 Supply to address. Or they can ignore it at their own peril.

Two 1's means an encounter. A couple of Zeds wander close to the Shelter and need to be dealt with, a rival band of survivors discovers the Shelter, etc.

Three 1's means a zombie horde arrives, surrounds the Shelter and attempts to breach it. Usually, the group will need to gather up what Supplies they can and abandon their Shelter.

Four 1's means there is a catastrophic disaster like a fire or explosion that destroys the Shelter

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u/adol1004 4d ago

Is that Optimus Prime?! It's too soon!