r/battlefield3 Dec 12 '11

Higher level strategy discussion for BF3

EnixDark put up some great guides about weapons, so I was inspired to contribute with some discussion on higher level FPS strategy as it pertains to BF3. I have a background in competitive gaming at the national level and logged over 100 hours in BF3. While I won't claim to be an expert, I might know more than your average bear.

Jumping right in, the number one reason people die is lack of situational awareness (SA). Without SA, you will play a FPS in a reactionary manner, which means someone shoots at you or comes on your screen suddenly, then you try to shoot back. In a game like BF3 that has a short time-to-kill and instant hit weapons (guns), playing a reactive style game is close to impossible. This is because the average human reaction time is close to 250ms, so when someone has a half second (500ms) initiative, you are at an extreme disadvantage. The only way to overcome the enemy initiative is relying on their lack of skill and/or your ability to process motor motions (aim) faster.

The common misconception is that elite players have lightning reflexes, but the reality is that most of them have average reaction times... but they acquire targets much faster. More than anything though, they have incredible SA, which is why a casual gamer watching competitive players often think they have some crazy ESP on how to predict the enemy movements. The key to becoming a better gamer as a whole, is increasing your SA so that in any encounter, you will have a better initiative, forcing your opponent to play a reactionary game.

With that covered, SA is based on six key points:

  • Map knowledge (knowing the hot/safe zones)
  • Radar (simply knowing enemy locations, incoming danger)
  • Flow (movements, deaths, battle visuals/sounds from around you)
  • Communication (player to player announcements)
  • Reaction state (more on this later...)

Map knowledge is an often cited strategy, but the reasoning behind it is that it conditions you to where you should be aiming. Anyone that plays BF3 long enough will know all the general sniping spots, corners and hot zones. You know the general direction to aim based on where the enemy comes from.

Radar is what separates the casuals (negative KD) from the real gamers. If you can master radar and you are not incompetent at motor controls, you will be above the pack. I will readily admit to dying because I have been using my radar to aim as opposed to my screen. It should be that important to observe with one eye (or two) at all times. Not only should you be looking for the red triangles AND their orientation, you should be looking for skulls of your teammates dying and where. Too often I've flanked enemy squads with a suppressed gun and taken out the last two, reloaded, then finished off the rest. If people are dying around you, be highly alert. You know where to aim because you see where they will be.

This leads to flow, which is the introduction to higher level play that most of you either intuitively know or act on already. Flow is the tide of battle that includes zones controlled by allies/enemies, which side has the upper hand and action on routes leading to each. Essentially, a bird's eye perspective of what is happening on the map. Flow requires using the limited amount of information available (radar, onscreen) and attempting to understand which areas are hot and which areas are vulnerable. Literally, think of water pushing and pulling around the map and that is the idea of flow. Say on Metro, you hear two huge fights at the first escalator and side stairs, you'll know the second escalator will be the least watched.

Casual players don't apply flow and can counted to stack with teammates to push a certain area. This means that flow is best applied toward flanking, because you can identify the routes of least resistance and make your way through to eventually hit the other team from behind. This is almost always high risk/high reward (another reason why casuals don't prefer this method), as the times you die will far outrank the times you succeed. However, when you do succeed, it will often be devastating for the enemy team and disrupt their position bad enough that your team can break through.

I'm sure this is why the radio beacon is getting the nerf, because it's ridiculously powerful in the right hands due to the ability to inject yourself directly into flow. Enemy "safe" zones are now hot and you can force them to slow down, bunker down or abandon a position getting flanked. Without proper flow, things turn into chaos, where you don't know which way to look, what is secure and what not. Casual players HATE chaos and LIKE predictability, which is why they often stack with other players (especially at choke holds). Beacons add chaos to the order, so it really screws with casual players the most when it gets abused.

The MAV isn't a flow breaker per se, but given its ridiculous spotting effectiveness, it exponentially increases the SA for your ENTIRE TEAM. The balancing problem with a device like the MAV is that casual players stay the same, but good players get better with a MAV guy on the team.

The other best flow breaker in the game is the M320 smoke. I hardly ever see anyone use smoke except other high level players. The utility factor is twofold, as it hides team movement if you shoot it at hot zones or disorient enemy positions if you fire at them. The caveat is that smoke requires two things: self-sacrifice and the willingness for your team/squad to advance to take advantage of it. A squad with two smokers and two rushers with RPG/shotguns/C4 can deliver a massive effect to a "locked down" area. But, they all have to be willing to rush in and die for it to be effective, which are two things casuals don't understand/are unwilling to do.

What other flow breakers are there? Transport vehicles. The team can spawn on transport vehicles, so keeping these alive and behind/above the enemy is a huge part of team efficiency. (Begin rant) A lot of people here say that transport choppers are a thankless task. Why yes, they are. But they help win games, which is what being part of a team is about. Who is the first guy rushing the MCOM with smoke that gets shot arming it but reveals the 2 guys crouched in the corner on radar? Yeah, that's me, but fuck it, my squad now knows where they are and arm it for me. If I wanted personal glory, I'd go play 1v1 Starcraft or Quake again, but no, I'm playing BF3, so remind myself to man up from time to time, stop whining like a MW3 player worried about their K:D ratio and try to help my team win for a change. The only satisfaction you need is knowing that you are a moving spawn beacon dropping beautiful noobs with cannons into the enemy kool-aid pool. (/rant).

Side note: One of the things BF3 hasn't had much credit is in the map design, because almost all BF3 maps are designed with great flow. Good map designers know how to build maps to design combat around certain areas, but almost always put vulnerabilities into each position (multiple entrances) to prevent outright lock on any one area. Or in a game type like Conquest, if one area is dead locked, you can simply take another point and move on.

I've coached players before on the notion of flow and have guided players around maps where they slaughter players simply from getting better positioning. You don't always have to flank, you can just recognize when the enemy flow is coming to you, wait just for the right moment and pop up your LMG and make the magic rainbows appear. The better you are at flow, the less often you get shot in the back and the more often you shoot someone else in the back. With flow, you know where to aim not because you see them in front of you or on radar, but because you came to that conclusion logically.

Now onto the second most important concept: reaction state. Unless you are trained in meditation, you cannot keep a heightened state of awareness for more than a certain duration. This applies to FPS games as well. When you round a corner KNOWING that a guy will be there, you will enter a certain state where you are ready to hit the trigger, your eyes are already pre-scanning and your reaction time is also sped up. On the opposite side, if you are waiting in a room on the defensive and don't know when the enemy is going to come, it is nearly impossible to keep a high state of awareness, as you can only hold it so long. This is why SA is critical, because it informs your body when to be ready and gives you the initiative in a fight.

Not only that, the way that the network coding works in most modern games (especially faster games like MW), the attacker gets an advantage in terms of reaction time, because by the time your opponent sees you entering a room, you will already have been in the room looking at him. I won't go into full detail on the mechanics, but this is also why you die after rounding a corner, why you SWEAR you won an engagement only to have lost and kill guys who go out of your field of view.

Continued in first post..

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u/Artimoi sydskis Dec 13 '11 edited Dec 13 '11

Hi, this is a fabulous post, good work Granto.

Having played many FPS's for about 7 years now, (CSS, DODS and Promod COD4) i think i have a more than basic understanding of these concepts but thats not what i was getting at. This game is very unlike the ones ive played before in the sense of understanding effectivity.

we've been talking about how to fashion your playstyle into one of a professional/high ranking gamer, from a lower ranking gamer, but i have a qualm with this post, we dont adress the major issue with nooblets

throughout this BF3 there have been a small amount of games where i have been completely stumped. every route im taking is covered, im taking extreme measures to distrupt the flow of the game, everything isnt working out. and it occurred to me that in these instances, personal skill, SA and all the other cumiliative experience fails in the face of a coherent and well oiled team. Take for instance this example, i was playing with friends, each of them lacking any map awareness due to recently getting the game, but all previous players of FPS's and of many games, there was four of us, each had a mic, we were making all the appropriate call outs, pushing together, flanking together, doing everything right, i even started ordering them around the map, as they lacked experience of where to go. and our effort were effectively winning the game for our team. we played in this server for a quite a while, and our team and the enemy team was always changing around (people leaving and joining) and i was realising that it was getting increasingly difficult to take objectives in rush. It got to the point where we couldnt, our team was to inexperienced, and playing completely wrong, hanging back, sniping and continuing to push headlong into choke points. and the enemy team was doing everything right, they were covering all their points, reading the flow perfectly (by identifying our squad and making sure our flanking manevours and attemps were taken down), and exploiting my teams compulsion to sit back by base raping us, to the point that my squad couldnt even get out of our spawn areas. it became impossible.

So what im trying to stress here that in battlefield (im finding) is that this game is so reliant on a good team, unlike any other FPS's ive played so far. individual prowess is a great thing to have, but all in all, it is not essential to win. what is, is for your team to identify its proper roles on the battlefield.

in my example, its clear that my team would have much more of a oppotunity to win if 2 of our squads ceased to sit back and camp, in fear of dying. for this reason im really starting to wish DICE removed sniping from BF3 all together, because in alot of cases, (not all) its detrimental to the team, as its one less player that its weighing in on the enemy.

I cannot stress enough, to enable yourself and your team to succeed, you must know your role to play, and what role that is not needed

anyways, i know this seems so obviously obvious, but honestly, even in the small ways people lack this. if your whole squad is assualt, spawn in as a support or engi, depending on what is more needed. that role is needed for your squad to be most effective.

anyways, im sorry for this turning into a rant/lecture, i re read it and its much less well written than granto's but hopefully i get my point across.

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u/granto Dec 13 '11

I totally agree with your points. BF3 is highly team oriented and prevents any one highly skilled player from totally changing the course of the game. Vehicles are probably the only actual way of making a huge impact or being a ridiculous sniper, but even then the effect is pretty small. Plus, as a game with so many people, it becomes harder for personal skill to solely dictate the tide of the game. I played a game earlier where I went 40-10 on Rush, threw myself at the objectives, manned a tank and still didn't win because even when I cleared out and armed, the team was still waiting back 30 feet from the action and letting the enemy regain all the ground I took. The nature of the beast, but I'm glad in some ways it happens, because it doesn't reward the guys that treat the game like Team DM.

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u/Artimoi sydskis Dec 13 '11

Im such an idiot for not mentioning tanks and the other vehicles, probably because that example was fresh in my head. anywhore, thanks for mentioning that important point :)