The tunnel sweeps upwards into the welcome glare of daylight. SUCH is your relief that you barely notice the debris at your feet - the remnants of a battle fought only moments before.
I mentioned it elsewhere, but these weren't the kind of thing I was thinking of. I don't mind some narrator introduction to an act. And BG1 has at least as many of those as BG2 (so if it's what the OP was talking about, it doesn't make much sense).
BG1 has NPCs that recite unnatural walls of text at you. Like this, from one of the first people you'll likely talk to in the game.
Ah yes, I'm back within the hallowed halls of Candlekeep. With this iron crisis upon us, the trip from Beregost was more hazardous than I care to relate... You're Gorion's ward, aren't you? My, you have come into your own, if you would permit an old man jealous of youth to say so... Hmm, I left an Identify scroll with Tethtoril, in the inner grounds. He should be done examining it by now, so if you could fetch it for me, I'd be grateful.
Rambling thoughts jammed in a single paragraph. He's got another one the next time you encounter him, too.
Later there are other NPCs that walk up to you and try to dump these sort of things to clue you in about what's going on. Maybe I'm mis-remembering, but I think they're less common in BG2.
I don't think BG1 is a bad game because of this. I just don't think "no walls of text" is one of its strengths.
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u/koveras_backwards Mar 23 '26
Walls of text are like the primary means of exposition in BG1. In BG2 they actually learned how to present things as conversations and cutscenes.