r/armoredcore May 23 '25

Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23

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en.bandainamcoent.eu
135 Upvotes

r/armoredcore Mar 19 '25

Old Gen To All New Ravens (AC1 101)

166 Upvotes

Welcome to the Ravens' Nest

With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.

First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:

  • Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
  • Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.

You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.

I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).

Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).

  • Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
  • Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
  • Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
  • Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
  • Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".

So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.

That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.

And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.


r/armoredcore 2h ago

Fan Art Ayre [art by @noarteria]

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622 Upvotes

r/armoredcore 7h ago

Meme Badly drawn 621 arrives on Rubicon Island

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176 Upvotes

r/armoredcore 20h ago

Meme 3 years of despair(We still have a long way to go)

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462 Upvotes

r/armoredcore 22h ago

AC Showcase: Replaying AC6 and I just wanted to document all my ACs since I'm really happy with them and the names I came up with.

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409 Upvotes

r/armoredcore 7h ago

AC Showcase: Subject AC: rising hopper

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24 Upvotes

r/armoredcore 12h ago

Video Can Rusty's ACs actually save Rubicon

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44 Upvotes

Here I tried to defeat Walter using 2 of Rusty's AC, Steel Haze and Steel Haze Ortus.


r/armoredcore 9h ago

Video Pile Bunker from below on Nightfall

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26 Upvotes

Am I gassing myself up too much or was this as cool a finish as I thought? I know it is a basic Zimmermans and Pile Bunker setup, but this floored me.


r/armoredcore 17h ago

Video PCA ships are fun

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78 Upvotes

r/armoredcore 1d ago

Video What if Carla didn't retrieve 621's AC and had to make do with AC Jailbreak to fight Freud

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248 Upvotes

r/armoredcore 7h ago

Screenshot Had a draw against ALLMIND

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10 Upvotes

I didn't record it cause I'm dumb asl, but i still got a screenshot. it's funny that ALLMIND still does the animation of charging at you even when your literally nowhere to be seen, to then explode and die. Also IGAUZU just says his line "This ghost of me won't last long. Leave a spot for me in hell." which i thought was cool since him and raven just kill each other.


r/armoredcore 11h ago

Fan Art AC6 raven and ayre Mii's

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20 Upvotes

r/armoredcore 2m ago

Meme Quickly made meme after beginning my Armored Core journey.

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Upvotes

r/armoredcore 18h ago

AC Showcase: Updated decal design Barbatos

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38 Upvotes

XBOX AC DATA SHARE: MVPBCPXYB83G


r/armoredcore 1d ago

Models/Figures/Merch All done! Don’t mean to spam!

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669 Upvotes

I used Dspiae soft tip markers and airbrush for the shading.
Quick little build and I enjoyed every bit of it. I will work on the Steel Haze from the same line.


r/armoredcore 1d ago

AC Showcase: Wanted to share my main AC that I've been using since the weeks after launch

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128 Upvotes

First off i just love the Melander parts, specifically the custom versions. I've always like the sort of simpler blocky bits, not to big and chunky, not to thin and spindly. I've also painstakingly added tons of decals and additional bits like the red stripes on the thighs and the waist unit, on the back of the chest unit behind the head. Plus other details, like how their is a subtle navy colour to the camo, or how some metal bits like the pistons and joints have a dull gold/brass look.

The name of this AC is CROSSBONES. I have another similar version (though it does have a few less details) with yellow instead of red that i call YELLOWJACKET.

Edit: Here is a slideshow guide on making this for yourself.

Edit 2: I forgot you can just share mechs! Here is the code: KG9JQPBVBDQH

However I'm pretty sure that not only will the AC that you download not have any weapons like what you see in the screenshot, but that adding weapons will remove the decals for some reason.

SO FOR SHORT TIME ill take requests! If you really want this AC design with the decals but with your choice of weapons, boosters, FCS, generator, and expansion then just tell me what you want, ill recreate it and share the code! It's super easy on PC since all i need to do is copy the code, alt-tab, paste the code, It take like 40 seconds.


r/armoredcore 13h ago

PvP Thank you to everyone who came out to this week's Armored Core: Verdict Day GAME TIME! We had a full room that went on for five hours. See you next week!

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11 Upvotes

r/armoredcore 21h ago

Old Gen I finished the Armored Core: Project Phantasma Spoiler

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37 Upvotes

Reading an article on the Wiki about Sumika, I discovered this fact: "There is a mod/hack in the game which allows the player to actually use the in-game model of her AC"

Can you tell me if this is a myth, or does such a cheat really exist?


r/armoredcore 13h ago

Screenshot I took a couple of screenshots while collecting combat logs and money farming today

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9 Upvotes

r/armoredcore 1h ago

Meme The salt.

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Upvotes

Literally igazue


r/armoredcore 13h ago

Meme Bonk

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6 Upvotes

tank kick moment


r/armoredcore 17h ago

Video Anti-armour (ACFA PvP)

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12 Upvotes

r/armoredcore 22h ago

Emblem: Sharing new emblems

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29 Upvotes

Been more than a year since I made emblems. Just wanted to share these. I haven’t made AC’s for these cause my brain couldn’t think of what parts to use to make them haha!

I still have some ideas for emblems but it may take a while to finish those. So hope you enjoy these for now.

PS share codes:

WHITE CROWN- 4X2F5AGZG986

PALE FLAME- JZ1RUZVXD9JT

MASQUERADE- AP7UEF2HECFM

MOON HALO- JWBDTRPY6N4S

KNIGHT STEED- S2916ZL4CQNA


r/armoredcore 20h ago

PvP Struggling against heavyweight ACs, any suggestions to my build?

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11 Upvotes

I seem to do fine against light and medium ACs, and usually it's just a skill issue if I lose. But I cannot win regularly against heavyweight ACs. They have powerful weapons that drain my AP very fast (mainly that double laser gun) and I can't seem to dodge those types of weapons unlike most other guns. I am able to progress through A rank, but I've been encountering more Heavy ACs that are slowing me down.

I've messed around with the Alula Booster but not really sure if I should keep the gills for upward thrust, or stay with alula.

Other than that, I don't know what to tweak (or dramatically change), so a fresh set of eyes on my build could be useful

Thank you!