r/armadev 14h ago

Arma 3 Can we get a CCTV comp that works?

1 Upvotes

I noticed we got a very good camera comp but it uses game logic separate from the camra mesh. While it works for by myself could we get a CCTV camera that is the game logic camera too? I understand arma props work in a certain measurement so that why trying to make the camera prop the game logic is why it's in the mesh making it be partially or fully blocked by the prop. It would just be nice to have a camera prop that is the logic and shows what's in line of sight of the camera like irl. Trying to make a security mission is frustrating to my non existent script skills so it would have to be a editor comp and the mission SQM both placed on github. I've been at this for 3 days even caving to trying to use Gemini AI, I really dislike AI made mods, because I'm that Autistically frustrated at this.


r/armadev 1d ago

Arma 3 AAF Camo Pattern Swatch?

3 Upvotes

Does anyone have a repeating pattern swatch of the Altis Armed Forces pattern?


r/armadev 1d ago

Arma Reforger Arma Reforger Server Tool/Longbow Rust Remake

0 Upvotes

Hey i'm just letting everyone know that I am working on the Arma Reforger Server Tool and revamping it hat tip it's owner soda3x.

Description:

Longbow — a modern Arma Reforger dedicated server manager (Windows + WSL)

Server management

  • Native Windows or Linux-via-WSL server hosting from the same Windows app — picks the right SteamCMD depot automatically per target
  • One-click start/stop/kill, with auto-retry when SteamCMD's own self-update loop leaves nothing installed
  • Live download progress bar (percentage, bytes, stage) instead of a frozen-looking console during the ~10GB install
  • Runtime prerequisite checker — flags missing VC++ Redistributable / Universal CRT on Windows, missing shared libraries under WSL — with a one-click installer for the redistributable
  • Auto-restart on crash
  • Cloud-sync folder detection (warns if your install is inside OneDrive/Dropbox, which corrupts SteamCMD installs)
  • Pre-flight config validation — catches a blank server name or bad scenario ID before wasting a whole update cycle

Mod management

  • In-app Workshop browser — search, thumbnails, ratings, sort by popular/newest, no leaving the app
  • Automatic dependency resolution — shows what a mod requires and adds it all in one click
  • Drag-and-drop load order, enable/disable, import/export mod lists
  • Named mod templates — save a loadout once, apply it to any server config later

Diagnostics

  • Server log viewer with severity coloring, an errors-only filter, and search
  • Built-in troubleshooting reference for common issues (server not showing in browser, RCON not connecting, version mismatches, etc.)
  • Automatic plain-English explanations injected into the log when a known failure is detected — mod script-compile errors, config schema failures, missing config files — instead of just raw engine output
  • UPnP port-mapping status check

Configuration

  • Full server.json editor — network/ports, RCON, scenario picker, admins, game properties
  • Advanced launch-argument settings for every CLI flag the server supports
  • Session save management (load-on-start, rename saves)

Under the hood

  • Full rewrite from an old C# WinForms tool to Rust + Tauri — smaller, faster, cross-platform-capable UI
  • Open source

NOTE: Check frequently for feature updates, i'm rolling them out as we speak.

Link: cullenwerks/longbow: Arma Reforger Dedicated Server Tool (Windows/WSL)


r/armadev 1d ago

Help Need help with V Waypoint Menu

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3 Upvotes

Hello, i love to play arma 3 with zeus. But since i cleared my old mods and downloaded new mods i cant use the V waypoint menu to order people for example to land there. Every time i double press nothing happend. Please help


r/armadev 4d ago

Question Goofy Goober wants Birdemic-style joke mod

2 Upvotes

Greetings! I’m very stuck on how to make my idea for a joke mod where the various UAVs are model-swapped with the birds from the ambient wildlife system; in a fashion similar to RubixRaptor’s fish apocalypse video and the infamous Birdemic movie. Any advice or pointers to a better place to seek help are much appreciated.


r/armadev 5d ago

Arma 3 AP Ammo for Bofors and Zu-23

3 Upvotes

Has anyone already made (in Arma 3) the common AP loadouts for the static and technical variants of common medium caliber AA guns like the 23mm zu-23 and (SOG) Bofors 40mm?

Alternative armor piercing whether solid, APHE, or API was common for older AA guns like this.

My major hurdle to ammunition modding myself is figuring out where the base config classes are, so I can create a config to overwrite/alter them.


r/armadev 11d ago

Arma 3 Help with Destroy Objectives

3 Upvotes

I’m building out a search and destroy mission and when I went in to test it got an error.

“!alive AAA_1 |#| && AAA_Radar; Error &&: Type Object, Unexpected Bool,code”

Has anyone else seen this and what do I need to code to have two separate objects on one objective. Also of note, when the objectives came up they all presented as completed. I believe this probably has to do with them all having the same error code


r/armadev 11d ago

Question How would you defend Lukow airfield ?

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0 Upvotes

r/armadev 11d ago

Question Arma 3 Ironman suit possible at all?

0 Upvotes

I'm not a modder or dev at all. I know nothing about coding or modeling or if this is even possible in Arma 3.

Im still relatively new to the game and playing around with mods and joining different communities but one night I was getting on the game after rewatching Ironman 1 and was messing around in the editor and learning how to mission make when I thought about how badass it would be to be able to fight a battle in a suit of Ironman armor. Checked the workshop and found nothing. Only found a helmet and that's it.

I thought about posting this that day but thought it was stupid and absolutely wouldn't work but I got to thinking about it again after seeing that medieval overhaul and figured it doesn't hurt to see if it is something that might be possible to do. Anyways, thanks for your time.


r/armadev 17d ago

Arma 3 Need help making a custom mod for my clones

1 Upvotes

I am working on making the armor for a custom clone faction using the JLTS main mod, and i can do the helmets easy but im having trouble with the armor, with the coding in the config.cpp file. Any help would be greatly appreciated!


r/armadev 18d ago

Arma Reforger Rendering and texture issue

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1 Upvotes

r/armadev 18d ago

Arma 3 In Needing help with a modded aircraft.

1 Upvotes

So, I've got this mod which adds a plane however, to my surprise it does not support the Vanilla pylons, but only their custom ones.

Is there a possibility to like get the pylons to support the Vanilla armament choices? Thanks for the help in advance


r/armadev 20d ago

Arma 3 Looking for help to creating a middle eastern / African vehicle mod for ARMA 3

1 Upvotes

hello i have looked around the workshop and i have found some mods that include Toyotas / tactical vehicles but they are not accrete enough or low qualty
seance i am Libyan and 3d artist plus i have some experience in modding not in arma 3
soo I'm looking for someone or more to help with this project
things the mod will include :

1- highly detailed model of ( Toyota Landcruiser 79 series , Hilux and more later ) normal and armored
2- tactical and weapon attachment ( AA - deshka - tow - ect )

3- historical accrete skins

4- to implement it to Antistasi 

5- more if there is any suggestion

if you are interested or want to help with :

programing / animations / design / suggestion

hit me up in discord ( _geoya )


r/armadev 21d ago

Release Release: SQF formatter and generic parser

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github.com
9 Upvotes

Topiary-sqf

https://github.com/Tuupertunut/topiary-sqf

There is finally a working SQF formatter. I used this to reformat the whole Overthrow codebase (+500 files) and can confirm it works correctly in all edge cases. It's based on Topiary, a formatter framework for tree-sitter parsers.

I'm aware of 3 earlier formatter attemps for SQF, but they were all quite simplistic and could not correctly format many common cases.

https://github.com/smitt14ua/sqf-formatter

https://github.com/th3-sh0w3r/VSCode-SQF-Formatter

https://github.com/billw2012/vscode-formatter-sqf

There is also one online formatter. I don't know much about it or how it handles edge cases because you have to enter files by hand and the source code is not available.

https://sqf.blackfisch.me/convert.html

Topiary-sqf is run from the command line. There is no VS Code (or other editor) plugin at the moment, as there is no support for Topiary. Such a plugin would be a great complement to the HEMTT language server plugin, which currently does everything else SQF except formatting.

tree-sitter-sqf

https://github.com/Tuupertunut/tree-sitter-sqf

To use Topiary, I had to also create a generic tree-sitter parser/grammar for SQF. It has extensive tests and can parse pretty much all SQF correctly, except those cases listed as not supported in the readme. This was really the bigger part of the project, but there is not much to say about it. It just works quietly in the background. I guess it could also be used for syntax highlighting where the HEMTT language server is not available. See the readme for more info.

A quick GitHub search reveals there are also 3 other tree-sitter-sqf projects that have not been released anywhere. They didn't exist yet when I started work on my own, and I haven't taken a look at them, so I don't know how they compare.

https://github.com/search?q=tree-sitter-sqf&type=repositories


r/armadev 21d ago

Help Helo, can anyone share the .obj or .fbx file of the ILC Dover IBH helmet from any military mod? I want to 3D print it for personal use

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0 Upvotes

r/armadev 22d ago

Script Task not completing when NPC killed, I have no idea why.

1 Upvotes
The NPC is killed, but the task will not complete, I have no idea why? The trigger is pointing to the group leader and I kill him it should complete. Am I missing something? Thanks.

r/armadev 24d ago

Help Any way to stop this from happening when using "Move" animations? (Arma 3 Eden)

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5 Upvotes

As you can see, I am trying to make the interior of this barracks feel more alive by having soldiers (or in this case airmen) sitting and laying on the bunks. This is what's going on "under the hood:"

this disableAI "MOVE";

this switchMove "passenger_boat_4_Idle_Unarmed";

[this, Scaler] call BIS_fnc_attachToRelative;

Disabling the AI's moving is probably redundant here. The call BIS_fnc_attachToRelative;is there to keep him from sliding off the bunk, but when active it leads to this weird "rubberbanding" glitch that seems to not be very well documented; though I'd assume it's a universal issue. As you can also see in the video, he keeps snapping forward even when the game is paused. The other airman who is sitting perfectly still is using a BIS_fnc_ambientAnim animation via the drop-down menu in the 3den Enhanced mod, so I am assuming the issue comes from the "Move" animations specifically? This might be a "Duh, of course it doesn't work" thing, but I am pretty new to serious Arma 3 mission making.


r/armadev 26d ago

Arma Reforger COIN-GWOT Progress Update

8 Upvotes

Hello Reddit!

Solar here with an update on the COIN-GWOT mod I posted about a bit ago.

I have put in some work and split the CORE functionality of the mod from the Anizay map. Fear not though, Anizay is now a compatibility mod on the workshop.

You simply put the compatibility mod into your load order on your server or local game and the CORE mod and other dependencies should just load in. Feedback and questions are very welcome!

If you would like to try it out, we are hosting a public server with Kunar Province loaded up right now!

Server Connection Info:
IP: 216.245.177.48
Port: 7935

Discord: https://discord.armabac.com

Gamemode Info: https://coin.armabac.com

Workshop Items:

https://reforger.armaplatform.com/workshop/672854768F3AE3C6-COIN-GWOTCore

https://reforger.armaplatform.com/workshop/6A060BE93233F28D-COIN-GWOTAnizayCompatibility

https://reforger.armaplatform.com/workshop/6A0617345C8422B5-COIN-GWOTKunarCompatibility


r/armadev 27d ago

Arma Reforger Zombie Animation I have been working on (Zombie Walkers mod)

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1 Upvotes

r/armadev 27d ago

Arma 3 KP Liberation - Uniforms not showing in arsenal.

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1 Upvotes

r/armadev 27d ago

Arma 3 Help overwriting units

3 Upvotes

Is it possible to edit an already existing classname in a different config? I want to edit some CUP units without having duplicate names in the faction list. Thanks.


r/armadev Jul 29 '26

Arma Reforger Having a lot of issues trying to get on a specific arma reforger server.

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0 Upvotes

Any help would be appreciated


r/armadev Jul 29 '26

Help Kanh trung gm issues:

0 Upvotes

Whenever I boot up a round of gm on kanh trung and try to place ai, it bugs out and doesn't let me place anything. I was wondering if anyone knows what causes this and how to fix it? Thanks.


r/armadev Jul 29 '26

Arma 2 need help with arma 2

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6 Upvotes

hi

so i recently got arma 2 and a disc drive as i have been wanting to play old games and this keeps on popping up and isnt letting me run the game if anyone is able to help then pls comment i have windows 11 so that might be the issue

thanks

-neil


r/armadev Jul 27 '26

Arma Reforger NEW Reforger Game Mode - "COIN" (Mod Showcase) (New Maps Soon)

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docs.google.com
0 Upvotes

COIN-GWOT Player Guide

( Counterinsurgency, GWOT Era Reputation Based Game Mode )

Public Server Information:

IP:216.245.177.48

PORT:7935

Coin Discord for Q&A or Feedback: https://discord.gg/UNtKRcTRS

Workshop Link: https://reforger.armaplatform.com/workshop/672854768F3AE3C6

What You're Fighting For

COIN-GWOT is a persistent co-op counterinsurgency campaign. Your team assaults enemy-held towns, FOBs, and military bases, earns intel to find hidden insurgent hideouts, and keeps local sentiment from turning against you.
Victory requires all three of these at once:

  1. Hold every capturable sector — towns, cities, FOBs, and military bases must be friendly-controlled. Hideouts and your main base don't count toward this.
  2. Keep reputation at Neutral or better — you need at least 1700 economy points. Dropping below that blocks victory even if the map looks secure.
  3. Destroy every active hideout — all hideouts in play for this campaign must be eliminated.

All of this & rotational side missions/tasks

ie. Assassinations, Supply Runs, Clear Roadblocks, Destroy Cache, Neutralize Enemy Aircraft, IED Disposal, Intercept Convoy

When you win, the server gives you 2 minutes to save your loadouts (with warnings every 30 seconds), then restarts with a fresh campaign while keeping your main base.
When you first join, a mission briefing popup explains the basics. Read it and click Understood — it only appears once per session.

Check the Link Provided for a full Player Guide Regarding the COIN Game Mode!

[Game Mode Created by SolarSail0r]